Delta_Strife's Sci-Fi Corner

Excellent units Delta Strife! :thumbsup:

One thing I've noticed however, is that many of your animations and units are accidentally using one of the colors reserved for transparency (2nd to last row, last color, corresponding to RGB value of (9,9,9) ) rather than what you intended (a similar color, RGB value of (8,8,8)).

It looks just fine in FLCster if you turn Alphablend off, but if you enable it and put it over some terrain like land, or water, it shows up as a semi-transparent, and blurs the background a bit. Since it is a dark color inherently, it's a bit hard to catch, and not all of the animations have this error.

It's a (relatively) easy recolor and recompile to fix, but it's something to watch out for in future units. If I find the time, I might go ahead and do so for the units I've downloaded to save the hassle of going back and rebuilding them.
 
Ok I see what your talking about hmmm any suggestion on how to prevent?
To prevent it, I guess the best way to do so is to make sure the index 239 pallete value doesn't accidentally get used by hull colors when you are in the process of building out the unit, as it is used for transparencies.

Fixing it after the fact takes more time, because you have to find a similar enough color to merge the misplaced colors with, and you need to export it out and import it again. It's not exceedingly difficult, and the end result doesn't look too much of a hack, but it does take time, especially if not familiar with it.



Spoiler Steps to fix :

How I do to fix it, is to rebuild the pallete with the offending color as something that will never be used, such as teal, and then import the unit back in. However, if you do intend to use that transparency, it may be better to make it a more logical progression of the transparencies.

To illustrate:
1.png


Here is the unit originally. Note there is a greenish line at the hull, this is the RGB value (9,9,9), which one of the transparency colors highlighted at the pallete at index 239.

2.png


This is the closest color on the table, as (8,8,8) is so close to (9,9,9) it is basically the same.

3.png

All I need to do is to change the color to the logical progression (in your pallete, you used (255,255,255)), save it, and export it as the storyboard .c3f file.

Then I take this pallete and import it to the .pcx storyboard file using your favorite image editor (not shown), save over it, and it will remap the storyboard to the approximate colors found in the pallete. Since there is only one change, and the closest is (8,8,8), the originally (9,9,9) pixels will be recolored to (8,8,8), and remapped to index 64.

4.png


I then open the .c3f file, and import in the new pallete (because it defaults to the original, umodified version that is still using (9,9,9) at index 239.

5.png


Finally, I export the unit to a .flc, and then we can see the problem is gone.
 
I'm out of it for a little and when I come back you're making Star Blazers units! This is now officially the greatest thread on the website. We have got to get sounds together for these units.

And the Andromeda as a civ unit...now it only needs the theme.



Link to video.
 
I would love sounds for this show!!! This is one of my favourite themes for the show
.

I never saw the show in the Star Blazers form. First saw it as the Japanese live action version then went to the new series Space Battleship Yamato 2199. Only watched the 1979 version recently.
 
Update: Fixed the Dreadnought and Andromeda. Thanks to Bluemofia this will not happen to anything new produced spaceship or otherwise. The good news is that while super noticeable in flicster in game I would be hard pressed to see the error. So for previous units I am not going to worry about redoing them. I hope everyone understands that position.
 
I would love sounds for this show!!! This is one of my favourite themes for the show
.

I never saw the show in the Star Blazers form. First saw it as the Japanese live action version then went to the new series Space Battleship Yamato 2199. Only watched the 1979 version recently.

I never saw the original Yamato, other than the live action movie. I just saw the Star Blazers version as a kid. People complain about violence in kids' shows; our kids' shows started with aliens nuking us into radioactive rubble! :old:

From your post, I hope that means some Comet Empire is coming up. I'll look into sounds when I get some time here.
 
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