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Democracy not working out

I read the power democracy guide I basically cloned the strategies in that. Game almost loses any challenge at all when you are bringing in that much money from trading. If only the AI were smart enough to use some of those techniques it would definitely make the game more interesting.

My average end of game score is up about 500 points since finding this site. Trade is really overpowered if used correctly.
 
If I'm not mistaken, no one has mention the "Emissary Ploy" yet in this thread. I must admit that i've forgotten what it is, although i do remember that it's used to keep battle going while in Democracy, by tricking the AI into not making diplomatic contact in order to sue for peace. Does anyone have it handy? I haven't been able to find it.
 
From ElephantU's Tips and Tricks for New Players:

46. KEEPING THE WAR GOING

When in Democracy the Senate will seize on the least opportunity to conclude a cease-fire, even if the enemy is on the ropes or you have vulnerable units scattered around. Try not to give them the opportunity. Goad the AI into sneak attacking you - several sneak attacks will cause the Senate to give you full rein for "peacekeeping operations". On the offensive, try to prevent face-to-face situations between ground units, which allow the AI to initiate diplomatic dialogue. Kill enemy defenders with ships, aircraft, and Partisans, preserving other ground units for taking empty cities. Suppress enemy partisans completely, using aircraft next to cities and ground units further out. Wipe out all the ground units you can before taking the first empty cities, because the AI will attempt dialogue (to beg for peace!) at the first opportunity after losing a city.

There is also a trick called the Emissary's Ploy, which exploits the UN and "emissary badgering" to force the AI to refuse any contact with you. Make sure there are no AI units adjacent to the first city you take. Immediately after conquering it, close the city screen and attempt to contact the AI civ. They will refuse you ("enough endless chatter - begone!") and not contact you for the remainder of the turn.
 
I think the reason is that the diplomacy is altered slightly to prevent abuses of the UN. Theoretically, you could take a city, immediately contact the computer civ and force peace if you have the UN, making a war rather one-sided. The diplomacy is altered such that if you try to immediately contact the other civ, they will not talk to you and the war will continue. This doesn't apply to ground unit contact, however. Alternatively, I think you could do this without the UN by conducting a shore bombardment on an enemy unit between capturing the city and meeting other units.

I'm reasonably confident about this, but not positive. Someone else may know better.
 
If you have the UN and the AI talks to you it has to offer you peace. This response is programmed in to keep you from picking up a cheap victory and consolidating it with the UN. Another thing you might try is to kill a couple of ground troops and then ask for a contact. Usually the AI will tell you to get lost then too. Anyway once you get a "enough endless chatter - begone!" you are free to rape and pillage.

If you don't have the UN this behavior of the AI wont kick in.
 
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