<DerivativeCiv>NONE</DerivativeCiv>

micmc

Warlord
Joined
Apr 17, 2004
Messages
179
Location
atlanta ga usa
yet another question...sorry guys.

what does
<DerivativeCiv>NONE</DerivativeCiv>
really do? I know it was used in one of the mods I played...and if I remember at turn x you got a choice to switch. My ? is, does the AI switch (often, seldom, never) and if they do, does that add an additonal civ to the game or does the old civ simply die?

(obviously without NONE in the place of a civ's name)
 
<DerivativeCiv> is used only in colony liberation (in BtS, it might have additional uses in some mods). If the civ found in this tag is no present in the game, then the colony liberated will be that civ.
 
I was thinking about possible applications of this in FfH, and aside from making lore-sensible colony liberation, it might be nice to have some limited civs that can only be produced by freeing a colony. For example, the Kuriotates could produce a centaur civ that can only train the centaur units in the game if they freed a colony; the Clan of Embers could produce an ogre civ (or one of the lizardmen civs from Fall Further); the Malakim could produce a bedouin-like civ of mounted nomads and archers (using the typical BtS Arabic models); the Bannor could produce a civ of peaceful farmers who can only build archery units; etc.
An option to take over leadership of a freed colony might be nice, too.
 
In regular BTS i see it all the time. Haven't seen it in FFH (though probably because I don't play much on maps with separate islands)
 
This DerivativeCiv looks interesting, though. Wouldn't it be nice to see civs with more leaders set other leaders in charge of a colony? Although I don't know how difficult would the change from "civ" to "leader" be, or how to solve the disadvantage for civs with a single leader (maybe another leader with similar alignment, or religious preference).
 
in people's expierence how often does the AI liberate colonies?
In regular BtS on an Archipelago flat-world map, my allies, the Greeks, took three of the best spots on my continent before I could get to them, and I was stuck in the corner so that screwed me pretty hard... not that I wasn't doing well anyway, but it made expansion impossible. Then Pericles granted independence to the cities on my continent, which gradually flipped due to my massive culture. Huzzah!
 
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