Desert

mastertyguy

I'm tired!
Joined
Mar 31, 2005
Messages
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This idea came from Naokaukodem, in my hill thread. what about different desert? At least graphics, but maybe also ressources, etc.
 
Explain him, Naokaukodem. It is your idea, I stole it, I know. :mischief:
btw: Bravo!! 100 post, in my thread, Nao (sorry for the spamming)
 
No, it is not the same thing. A hill is relief. But this is not the right thread. Talk about it in Hills.
 
No, no dunes heh. Those are already well represented IMO (flat yellow desert aspect), exempting details. But indeed rock hills, grass hills, hum... mainly. But at the reflexion, a hill is a fertile small mountain, so why bother. :D (you will not see hills in a desert in Civ3, it's wrong mastertyguy, isn't it? :nono: ) Maybe the solution would be to add a non fertile type of elevated terrain other than mountain. In other words: unevenness.(google trad.)
PS: well , i guess that dunes would not be that bad either, as they block visibility and give defensive bonus.
PPS: yes Mastertyguy, and i'm now a warlord!! (sorry for the spamming, too)
 
Maybe the solution would be to add a non fertile type of elevated terrain other than mountain.

The solution to what? What the hell are you two talking about?

This forum needs to be purged.
 
There are enough types of terrean already. Making new ones would only create more micro-managment for workers, and more guesst'mations for battles.

I do think there needs to be more variance in the graphics, though.
 
Crimso said:
There are enough types of terrean already.

Who knows? What about "unevenness" (< is this a word or a google joke? thx)?

Crimso said:
Making new ones would only create more micro-managment for workers

? No. And then.

Crimso said:
and more guesst'mations for battles.

? fine

PS: your avatar is sick.
 
Making new ones would only create more micro-managment for workers

? No.

I think we all have a set of rules we use when working terrean: road all, mine grass, irragate plains, etc. If you add a new terrean, like half-mountain or something, then would you create new shield/food/commerce values for it? If you did, we might have to improve it differently.

Other than graphical variance, I just see new terrean as being uneccessary.

PS: Thanks, that's the first nod I've gotten about the avatar. Not a lot prog fans on these forums as I can tell.
 
If anything, I think there needs to be different types of forests, not deserts!!!

Crimso said:
PS: Thanks, that's the first nod I've gotten about the avatar. Not a lot prog fans on these forums as I can tell.

One prog fan right here (and that album in particular!). Long live Robert Fripp!
 
1 Thanks Crimso
2 OK, so i agree with different forests. I agree with diversity, but not complexity.
3 We have now about 4 topics here!! :lol:
 
Crimso said:
I think we all have a set of rules we use when working terrean: road all, mine grass, irragate plains, etc. If you add a new terrean, like half-mountain or something, then would you create new shield/food/commerce values for it? If you did, we might have to improve it differently.

Huh... there is only one way to improve a hill and a mountain (and toundra), and two ways to improve a grassland, plain and desert, and 0 way a forest, jungle or marsh. (except roads) Is that too much for you?

Crimso said:
Other than graphical variance, I just see new terrean as being uneccessary.

Oh, you mean fundamental terrains, like hill/grassland/plain/desert/toundra/forest/jungle/marsh? I think that they have been quite numerous already! And didn't they add marsh in PTW or Conquest? Plus Volcanoes... well it's a fact you have your practices, but they should not ice your conception of civ possible diversity. The programmers will add any more tile types they could anyway. The point of adding a "hill" is that some hills seems not at their places in Civ3, and in the other hand if they were not there the overall would lack of perspective...
 
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