PhoenicianGold
Emperor
- Joined
- Jan 30, 2018
- Messages
- 1,828
So I've noted in several threads that the design philosophy of Rise & Fall seems to be unique in that Firaxis really tried to create a running theme which unified (most of) the civs in the pack. Several of the civs have blatant "resistence" mechanics like the Mapuche and Scotland. Several more are seen "resisting" imperialism, like the Dutch against the Nazis and the Koreans/Georgians against the Mongols. Aligning with this is a not-so-subtle theme of representing cultures which, despite being assimilated by expansionist empires and in several instances suffering substantially at their hands, have still managed to maintain a strong cultural identity (the Cree, Scotland, to some extent the Mapuche and even to a further extent the Koreans). Overall, 7 of the 8 civs follow this theme of cultural endurance, and I suspect that Mongolia was included not only to sell the thing, but to provide a better backdrop for Georgia and Korea to fit into this mold.
This is an unprecedented move for Firaxis, given that past packs seem to have mostly assembled their civs at random, probably from whichever civs were most developed at the time. I think the mechanics in Rise & Fall vary from loosely informing the theme to being completely irrelevant, but if you just look at the civs and how they have been framed and marketed, they have something resembling a clear, cohesive, holistic design.
So, now I put a fun challenge for you to experiment with: create a civ list for an expack with a clear theme. It doesn't have to be marketable or popular or even realistic. It doesn't have to follow gender or geographical or era rules. The challenge is simply to brainstorm and assemble a list of 7-8 civs that, when taken together, suggest some common idea or purpose. I'll start off with something that is extremely unlikely but illustrates the exercise:
Phyle Civs (widespread identity cultures with small, scattered, or nonexistent centralized government)
* The Holy See
* Cherokee
* Siberia
* Romani/Domi
* Tupi
* Inuit
* The Magic Kingdom
* Apple Park
I would also say, since I stuck to modern examples, the Jews, Maya, and Starbucks could feasibly be stretched to fit this theme, but I'm sticking to my guns.
What I'm hoping this thread might achieve if it takes off is maybe discovering new angles from which to approach the franchise like the way R&F did. I think finding different perspectives the series can take on the concept of "civilization" will generally increase the longevity and robustness of VI.
This is an unprecedented move for Firaxis, given that past packs seem to have mostly assembled their civs at random, probably from whichever civs were most developed at the time. I think the mechanics in Rise & Fall vary from loosely informing the theme to being completely irrelevant, but if you just look at the civs and how they have been framed and marketed, they have something resembling a clear, cohesive, holistic design.
So, now I put a fun challenge for you to experiment with: create a civ list for an expack with a clear theme. It doesn't have to be marketable or popular or even realistic. It doesn't have to follow gender or geographical or era rules. The challenge is simply to brainstorm and assemble a list of 7-8 civs that, when taken together, suggest some common idea or purpose. I'll start off with something that is extremely unlikely but illustrates the exercise:
Phyle Civs (widespread identity cultures with small, scattered, or nonexistent centralized government)
* The Holy See
* Cherokee
* Siberia
* Romani/Domi
* Tupi
* Inuit
* The Magic Kingdom
* Apple Park
I would also say, since I stuck to modern examples, the Jews, Maya, and Starbucks could feasibly be stretched to fit this theme, but I'm sticking to my guns.
What I'm hoping this thread might achieve if it takes off is maybe discovering new angles from which to approach the franchise like the way R&F did. I think finding different perspectives the series can take on the concept of "civilization" will generally increase the longevity and robustness of VI.
Last edited: