Well I have just finished my first game of Alpha Centauri. I played a few but did not follow them through. I played as the Spartans (which noone seems to like using ) and this time I finished and won, though I am a bit unsatisfied with the win. I waged a successful military campaign, and got ahead enough in science to begin building the ascent to trancendance. After a few turns, I did not want to wait anymore so after eliminating the believers, and eliminiating (in the first 10 turns) the Hive and the University, I called a council and managed to get elected supreme leader. I would have been far more satisfied with a conquest victory. I only held about 60% of the planet's surface.
Part of the reason that I wanted to end it fast though is because the computer was designing my units and I wanted to try playing a game in which I took control of my design workshop and obsolete unit pruning. My production menues were too cluttered for my taste with complicated-named units.
I play a game now as the Spartans, and I am only designing units that I want. I designed a cool police unit that defends my cities and has non lethal methods and anti air, and I also used defenders with bonus against psi. I build a former that has psi defense so it's less likely to get picked off by mind worms. And I just eliminated the Believers. I am fighting the University and almost beat them off my continent. Once I beat them off, I'll hold off on the fighting and build some even mroe advanced units. (I have been using fusion bombers with silksteel armer, and fusion speeders with plasma armor to take over cities). I need to figure out how to build an aircraft carrier. I thought carrier deck was an option for naval units but I don't see it. Maybe I don't have the science yet.
Cool game. It's great when tired of civ3. And then civ3 is great when tired of smac.
-october-
Part of the reason that I wanted to end it fast though is because the computer was designing my units and I wanted to try playing a game in which I took control of my design workshop and obsolete unit pruning. My production menues were too cluttered for my taste with complicated-named units.
I play a game now as the Spartans, and I am only designing units that I want. I designed a cool police unit that defends my cities and has non lethal methods and anti air, and I also used defenders with bonus against psi. I build a former that has psi defense so it's less likely to get picked off by mind worms. And I just eliminated the Believers. I am fighting the University and almost beat them off my continent. Once I beat them off, I'll hold off on the fighting and build some even mroe advanced units. (I have been using fusion bombers with silksteel armer, and fusion speeders with plasma armor to take over cities). I need to figure out how to build an aircraft carrier. I thought carrier deck was an option for naval units but I don't see it. Maybe I don't have the science yet.
Cool game. It's great when tired of civ3. And then civ3 is great when tired of smac.
-october-