Jarek Noschese
Prince Gordon
Faction Rankings and Reasoning...
Tier 1: either Progenitor nation (it doesn't matter how much Fungal Towers and Spore Launchers bother you. Wiping out the last of mankind is otherwise too easy, since you have the advantage from the start.)
Tier 2: any human Crossfire faction (as I mentioned, Alien Crossfire is very well designed and you must, plainly and simply, figure out other ways to win.)
Tier 3: Morgans, University and Peacekeepers
University: your aversion (Fundamentalism) has a crushing science penalty anyway, and the Hunter-Seeker Algorithm negates the defensive PROBE hit.
Peacekeepers: Police State's SUPPORT AND POLICE bonuses are rarely (if ever) worth the EFFICIENCY hit [and who needs them with extra Talents?]
Morgans: while the Planned Economy's GROWTH and INDUSTRY bonuses are nice, there are ways to get them without the EFFICIENCY hit.
Tier 4: Believers, Hive and Gaia's Stepdaughters
Believers: no other faction can be Democratic without destroying SUPPORT. While it seems herculean, getting Centauri Ecology lets you terraform the empire without a hitch, bringing your economy and industry up to speed with the other nations, especially once you get the almighty Supply Crawlers.
Gaia's Stepdaughters: despite no Free Market, Green lets you spam Mind Worms, most effective on the pesky Morgans and Believers. Democracy is the way to go for early GROWTH. And with +4 EFFICIENCY, you can go full Labs or Economy without a hitch, increasing flexibility.
Hive: no negative EFFICIENCY in Social Engineering especially makes up for the lack of Democracy for a conquest-minded player. With those Supply Crawlers, the game becomes nigh impossible to lose, no matter what your game plan, map size, map or game settings or Difficulty.
Tier 5: Spartans (until Fusion or Quantum Reactor, their manufacturing is UGH. Still, better economy than the Hive and better Labs than the Believers!)
Tier 1: either Progenitor nation (it doesn't matter how much Fungal Towers and Spore Launchers bother you. Wiping out the last of mankind is otherwise too easy, since you have the advantage from the start.)
Tier 2: any human Crossfire faction (as I mentioned, Alien Crossfire is very well designed and you must, plainly and simply, figure out other ways to win.)
Tier 3: Morgans, University and Peacekeepers
University: your aversion (Fundamentalism) has a crushing science penalty anyway, and the Hunter-Seeker Algorithm negates the defensive PROBE hit.
Peacekeepers: Police State's SUPPORT AND POLICE bonuses are rarely (if ever) worth the EFFICIENCY hit [and who needs them with extra Talents?]
Morgans: while the Planned Economy's GROWTH and INDUSTRY bonuses are nice, there are ways to get them without the EFFICIENCY hit.
Tier 4: Believers, Hive and Gaia's Stepdaughters
Believers: no other faction can be Democratic without destroying SUPPORT. While it seems herculean, getting Centauri Ecology lets you terraform the empire without a hitch, bringing your economy and industry up to speed with the other nations, especially once you get the almighty Supply Crawlers.
Gaia's Stepdaughters: despite no Free Market, Green lets you spam Mind Worms, most effective on the pesky Morgans and Believers. Democracy is the way to go for early GROWTH. And with +4 EFFICIENCY, you can go full Labs or Economy without a hitch, increasing flexibility.
Hive: no negative EFFICIENCY in Social Engineering especially makes up for the lack of Democracy for a conquest-minded player. With those Supply Crawlers, the game becomes nigh impossible to lose, no matter what your game plan, map size, map or game settings or Difficulty.
Tier 5: Spartans (until Fusion or Quantum Reactor, their manufacturing is UGH. Still, better economy than the Hive and better Labs than the Believers!)
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