Thalassicus
Bytes and Nibblers
How can I detect the start or end of combat in a way that works in strategic view?

I guess that's not entirely surprising given the UI-centric nature of the other Events

I was hoping that I could hook into the game events system somehow to know when a unit is damaged, for how much, and by what. I needed this event to be triggered for all units in the game regardless of ownership of visibility, challenging when so much of the LUA is UI centric.
City placement and such.I haven't ever used it for regular gameplay though, so it's not a big restriction for me.