Thalassicus
Bytes and Nibblers
How can I detect the start or end of combat in a way that works in strategic view?
I guess that's not entirely surprising given the UI-centric nature of the other Events
I was hoping that I could hook into the game events system somehow to know when a unit is damaged, for how much, and by what. I needed this event to be triggered for all units in the game regardless of ownership of visibility, challenging when so much of the LUA is UI centric.
I haven't ever used it for regular gameplay though, so it's not a big restriction for me.