Determine Opponent's Fog of War?

brewkiller

Chieftain
Joined
Jan 13, 2007
Messages
3
Is there a quick way to determine your opponent’s visibility range? Assuming they don’t gain visibility through spread of religion.

Want to put some knights just out of his range on his eastern border then bribe his western neighbor to attack so that he clears out his eastern defenses to protect his western border.

Speaking of bribing, can you bribe an AI civ to declare war against a human player without the human knowing it was you?
 
The visibility range is the same as yours. 1 square IIRC, more if the eastern border is on hills next to unforested terrain.

I'm not sure about the second part. I doubt it, though. Test it via a hotseat game.
 
The visibility is the same that a unit can see from the squares that are owned by the civs culture. The only thing special about it is that you can see from mountains where you can't put a unit. I know that you can see over the next square whether it has a hill or forest or both, but I don't remember whether you can see one more square or not.
 
The visibility is the same that a unit can see from the squares that are owned by the civs culture. The only thing special about it is that you can see from mountains where you can't put a unit. I know that you can see over the next square whether it has a hill or forest or both, but I don't remember whether you can see one more square or not.

It seems you can see an extra square, including over a hill or forest/jungle, but not over a forest hill or jungle hill (if I tested it right).
 
Generally, if you can see into your opponent's lands, he can see you (and usually vice-versa). Units with a scouting promotion or the optics sight bonus are the only exceptions I know of.
 
In this case I think he can see his opponent's land since they have borders that are touching. But he wants to know how far back he has to hide his units so that they aren't visible.

If you have roads that the knights can cruise on in from two squares away just as well as one square, three squares with Engineering.
 
Thanks for all the responses. I positioned in woods three squares away from his border and he never saw it coming.

Just in case anybody comes upon this thread while running a search - you CAN bribe an AI civ to declare war on another human civ without the human knowing it was you. It just says "xxx declares war on yyy".
 
Just in case anybody comes upon this thread while running a search - you CAN bribe an AI civ to declare war on another human civ without the human knowing it was you. It just says "xxx declares war on yyy".
Yes, it's similar to the way in which computer opponents are always bribing each other into war against a human opponent and the human is never really the wiser (though it can often be deduced).
 
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