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Development of My Own Civilization

Discussion in 'Other Civ-Related Games' started by General_CFR, Aug 27, 2016.

  1. General_CFR

    General_CFR Chieftain

    Joined:
    Oct 8, 2006
    Messages:
    117
    Location:
    Kirovograd, Ukraine
    New version of Civilizations Builder, out turn-based strategy available for Mobile, PC and Web is ready!



    Now you can:
    - expand your territory
    - gather army and conquer enemy lands
    - use soft power to influence other civilizations, involve them into your sphere of influence or initiate rebellion
    - explore continents and islands
    - improve your cities and terrain

    Gameplay video


    How to conquer territories
    Military power, which is produced by a province, is spread on its territory. When you create an army, part of the military power goes to it. Army needs military power to support its strength and heal casualties.

    When two armies are on the adjacent cells, the battle starts. The battle takes place also when one player's army is on the territory of another player. If the enemy's territory military control is reduced to zero, this territory is captured. If you capture a city, then you gain control over the whole province.

    The game versions for Adroid, PC/Windows and Web are available here

    The game was showcased at GameOnLT, got many useful suggestions. Next task: balance the concepts, which exist in the game now. Then the game will move to the beta phase.
     
  2. General_CFR

    General_CFR Chieftain

    Joined:
    Oct 8, 2006
    Messages:
    117
    Location:
    Kirovograd, Ukraine
    Now testing unitless warfare: frontline vs frontline:
     
  3. General_CFR

    General_CFR Chieftain

    Joined:
    Oct 8, 2006
    Messages:
    117
    Location:
    Kirovograd, Ukraine
    Looks like I found, how to increase the strategic level of wars in the game. Here's how they look like:



    Of course, still much to do, but I keep moving in this direction.
     
  4. General_CFR

    General_CFR Chieftain

    Joined:
    Oct 8, 2006
    Messages:
    117
    Location:
    Kirovograd, Ukraine
    The work is progressing. Slowly, but progressing.
    Here's how the early game will look like:


     

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