World of Pokiphlanon is fill redesign of Civ4 based on the realistic exoplanet Pokiphlanon.
The player will play as a civilization of native Takeks, struggling with other civilizations and minor city-states.
World of Pokiphlanon operates on a much larger map than Civ4 BtS, because each player gets his/her own giant tree. The player will share the tree with other city-states, which can be conquered or, once the "Nationalism" tech has been researched, peacefully absorbed.
As the game progresses, the player starts to leave the tree for the open land. At first, only mining camps can be built on the ground, then settlements, and finally cities.
The terrain is much more important in World of Pokiphlanon than in BtS. For starters, some buildings and wonders can only be built on the ground, while some can only be build in a tree.
XML: 40% Getting there...
Python: 0% There will be massive Python changes also, including new methods to which modmodders can attach new code for modmods.
SDK: 1.5% This is going to be tricky. I have only limited SDK knowledge, but plan to learn as I go. It would be extremely useful for us to have a more skilled SDK coder to help with the learning. The AI will be particularly hard.
Art: 1.1% This will be a nightmare, no use pretending otherwise. With no humans at all, and very few vehicles, getting models will be tricky. The lederheadss will be static.
The project has just started, so not much is really done yet.
OFFICIAL WEBSITE!
There is not yet a release date.
The player will play as a civilization of native Takeks, struggling with other civilizations and minor city-states.
World of Pokiphlanon operates on a much larger map than Civ4 BtS, because each player gets his/her own giant tree. The player will share the tree with other city-states, which can be conquered or, once the "Nationalism" tech has been researched, peacefully absorbed.
As the game progresses, the player starts to leave the tree for the open land. At first, only mining camps can be built on the ground, then settlements, and finally cities.
The terrain is much more important in World of Pokiphlanon than in BtS. For starters, some buildings and wonders can only be built on the ground, while some can only be build in a tree.
XML: 40% Getting there...
Python: 0% There will be massive Python changes also, including new methods to which modmodders can attach new code for modmods.
SDK: 1.5% This is going to be tricky. I have only limited SDK knowledge, but plan to learn as I go. It would be extremely useful for us to have a more skilled SDK coder to help with the learning. The AI will be particularly hard.
Art: 1.1% This will be a nightmare, no use pretending otherwise. With no humans at all, and very few vehicles, getting models will be tricky. The lederheadss will be static.
The project has just started, so not much is really done yet.
OFFICIAL WEBSITE!
There is not yet a release date.