My past participation in the Demo Game has been minimal, and I doubt if Ill take much, if any, part in this one, so take the following idea with a huge grain of salt. Might I suggest we write a bare bones constitution (so bare bones that all that it does is outline what the game is, how it is organized, and general rules of play); ratify that; and then develop the actual Code of Laws that will guide game play as part of the process of playing the game?
What I envision is for the constitution is:
- it will state what the game is and how we will play together (Civ3 DG7 had some nice language for this, although Id shorten it);
- state that everyone who plays is a citizen, registration in the game thread is necessary, and that all citizens have equal rights and responsibilities in playing the game;
- that the citizens on a monthly basis will elect officials to take charge in organizing certain aspects of the game play for that term;
- enumerate the offices (president, domestic secretary, war secretary, chief judge, whatever) but not the duties of the offices that will be done in the COL;
- discuss how laws are made (many will be sponsored by an elected official but any citizen anytime can propose a law);
- discuss in general terms whatever needs to be said about polling , playing the save, and so forth.
In other words, put only enough in the constitution so its clear what the game is and how its supposed to proceed.
Then in the first term (which perhaps should be 2 months because it will take time to get things rolling), we elect officials. We can either generate the save at the beginning of first term or before the game begins.
So there well be with the game started, standing around, scratching our caveman behinds, wondering what to do. How do we get our settler to move? What does the president do? The chief justice?
The first order of business for will for each official to develop a job description and list of duties, and propose these as laws. Citizens interested in one or more particular offices can volunteer their help. (Perhaps at some point well pass a law calling them deputies.) Different office holders may want to claim some of the same duties and responsibilities and can offer competing laws. Citizens can select the version they prefer; or more likely, through discussion well develop some sort of compromise.
The virtue of this is we can develop law on an as needed basis. At first we only need to agree on who plays the save, how long game turns should be, how settlers and warriors move, how to select our first city location, how to decide what to research, and perhaps some military and diplomatic strategy. Our first laws will address these concerns. As new situations arise (trade), well develop laws to handle those. Part of the responsibility of our officials (and citizens) will be to anticipate such situations, and propose laws to handle them. If we screw up and write bad laws initially, we can easily correct them as the game progresses.
The upside is we get to start the game sooner (probably January 2). Also, this will be a natural inducement to get those interested mainly in the governmental aspect of the demo game to become more interested in the mechanics of game play; and those who are here mainly to play the game to get more involved in writing laws. The major downside to this is weve never played the game this way so no doubt the first few weeks are going to be chaotic.
Actually there are several other downsides but Ill let someone else enumerate them.
