dh_epic
Cold War Veteran
You guys raise a good point -- is it realistic for mortal enemies to become friends in the face of a looming threat? It's been known to happen, but doesn't always happen.
I still think that this dodges the tougher issue...
If teaming up is realistic, is it fair, does it make for good gamplay?
If staying enemies is realistic, is it challenging, does it make for good gameplay?
I think the key is making realism an inherent part of gameplay. Not to the point where you need to follow China's path to victory, or where if you do anything really dominating you are penalized. But having realism a part of the gameplay. This thread talks about makign 80% of the AI civs play "realistically", regardless of competition.
But an alternative certainly is making realism competitive -- keeping allies and holding loyalties have equal rewards to backstabbing. Right now, backstabbing has obvious rewards, and they try to penalize you with a reputation hit. But it doesn't mean much if being hated by everyone isn't much of a barrier to victory. Not to say the penalty for backstabbing needs to be harsher, but maybe loyalty and honor need to have bigger rewards. One way of doing that would be increasing the value of reputation count for more -- have it boost trade, production, growth, efficiency, happiness in various ways, direct or indirect.
I still think that this dodges the tougher issue...
If teaming up is realistic, is it fair, does it make for good gamplay?
If staying enemies is realistic, is it challenging, does it make for good gameplay?
I think the key is making realism an inherent part of gameplay. Not to the point where you need to follow China's path to victory, or where if you do anything really dominating you are penalized. But having realism a part of the gameplay. This thread talks about makign 80% of the AI civs play "realistically", regardless of competition.
But an alternative certainly is making realism competitive -- keeping allies and holding loyalties have equal rewards to backstabbing. Right now, backstabbing has obvious rewards, and they try to penalize you with a reputation hit. But it doesn't mean much if being hated by everyone isn't much of a barrier to victory. Not to say the penalty for backstabbing needs to be harsher, but maybe loyalty and honor need to have bigger rewards. One way of doing that would be increasing the value of reputation count for more -- have it boost trade, production, growth, efficiency, happiness in various ways, direct or indirect.