One of the primary problems in Civ3's 'combat engine that make qualitive discussions difficult, in essesence, its extremely simplistic and highly abstracted. Since no one know for certain what a 'unit' represents, ie does a Carrier =1 carrier, A carrier battle group?, a group of carriers?. Same for every other unit icon we have. This makes the discussions around said units just as absract(beyond things we can assert with some finality, ie ironclads should not be sinking N-subs, or Catapults should not not be inflicting 40% damage to Modern Armor, yaa I love that ). If the combat system\terain was subtle and sophistacted enough to convey various units strengths and weakness's AND if the ....Tech levels were more clearly defined and stratifed, we probably would not see quite as many 'rationalizations' from people over the odd combat results we all *know* to be an issue. Can horses defeat tanks? Can caravels or even ironclads defeat contempory BB's and destroyers?, well that really depends on a great many things that civ3 simply cannot factor in. Could cavalry regiments\armies defeat tank units in set piece battles, the answer to that, no matter how many 'just so' scenario's some of you dream up, would be no.
BB DD and Aegis type units could never be sunk much less damaged by cravels frigates galleons and so on. "Just so" stories will never rationalize that away. Odd combat results are not 'rare' or uncommon. There is a word for people that claim unusal results never occur 'fanboy' is the word I believe. Also its not just player vs AI that produces odd results. One instance I will use to illustrate, was a enenmy BB attaked my DD. There BB won yes, but they took 80% damage

. I found that as odd as anything else ive seen. So I dont selectively filter results I like and ignore ones I dont. Oddball results cut both ways(Though in all honesty, most do favor the AI. Like the time I sent over 10 modern units to root out a single MI defending a colonly). Ive more or less had my fill of loseing high cost units to primitive tech and rarely build navies much anymore.* Firaxiss has produced one of the best combat systems ive yet seen in TBS's, but not in Civ3. Its in SMAC.
To sumarise, Civ3 combat suffers from
-High Abstraction
-Overly simplified combat engine
-Units Scaleing and techincal specs far too vague-abstract IOW
-Units values a\d\m\ not well thought out in many cases-at least we can edit those to attempt to inroduce a measure of logic, but only to a limited degree.
*The Cole incident is a very bad analogy. The Cole was not damaged by wave after wave of caravels ,galleons or civil war era ironclads. It was attacked useing modern explosives, weapons and 'terrorist sytle' tactics. Theres absolutely no way to draw a parallel to civ3 combat and im suprisred(or maybe not) someone would even try. Also its hard to imagine ironclads, much less carvels 'finishing' of even a heavily damaged BB. That would prehaps call for yet another fanboys 'just so' story to rationize that away.
