Diplo text glitch in 1.0. Is it in patched version too?

Meffy

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Beg pardon if this has already been mentioned. Could someone who's installed the patch please check one of the XML files to see whether this has been fixed?

From other entries in the file C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML\Text\CIV4DiplomacyText.xml it appears that the place-holder cookie [CT_CIV_ADJ] is to be replaced with the adjectival form of the civ name of the player being spoken to by the AI whose text comes from that file. It looks to me as if this fragment:

Code:
<TEXT>
  <Tag>AI_DIPLO_NO_PEACE_LEADER_NAPOLEON_1</Tag> 
  <English>Why should I agree to peace when my [CT_CIV_ADJ] armies
   are making such short work of you?</English> 
  <French>Pourquoi devrais-je accepter de faire la paix alors que les
   arm&#233;es des [CT_CIV_ADJ] vous terrassent aussi facilement ?</French> 
  <German>Warum sollte ich einem Friedensschluss zustimmen, wenn
   meine [CT_CIV_ADJ:2] Truppen kurzen Prozess mit Euch machen
   k&#246;nnen?</German> 
  <Italian>Perch&#233; dovrei trattare la pace, visto che le mie armate
   [CT_CIV_ADJ:2] ti stanno massacrando?</Italian> 
  <Spanish>&#191;Por qu&#233; tendr&#237;amos que firmar la paz cuando nuestros
   ej&#233;rcitos [CT_CIV_ADJ:3] est&#225;n a punto de acabar con
   vosotros?</Spanish> 
</TEXT>

... will not always produce the result desired, which in English would be: "Why should I agree to peace when my French armies are making such short work of you?" After all, the Napoleon AI is always France.

But to make Napoleon substitute "French" instead of the player's civ-name adjective, shouldn't this place-holder instead be OUR_CIV_ADJ or something similar?

[edited because I had things turned wrong-way-'round]
 
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