jpinard said:
You guys - I just discovered this totally screws up several map types - most notably Pangaea. Try your new map sizes with Pangaea - and you'll discover there's no ocean zones whatsoever.
This is because Pangaea uses "custom" grid sizes. Every map in the game that is not using the default grid sizes is hardcoded to whatever custom sizes are in place.
You guys are probably going about this the hard way. What I would recommend is for you to go for larger map sizes from the map script end, and not from the XML end.
For instance, for Pangaea, open the script in your Python editor (IDLE will do, and it's free with Python itself, which is also free --
www.python.org) and then save a copy under a new name, such as "Pangaea_Enormous.py". Then go to the map grids block of code, shown in the attachment, and edit the grids to whatever sizes you want.
If you are hungry for gigantinormous maps, you'll never play Duel and Tiny anyway, right? So no loss if you simply increase the numbers for all sizes. So put in the values you want, save the map, and launch. No XML work, no "loading of mods", just go to Custom game, choose your new script, set the number of players, map size, etc, and launch.
You will have to do this for every map that you want to play on altered sizes, but it's easier than messing with the XML when it comes to the map scripts. You don't even have to overwrite the default maps. You can make as many extra maps as you like, as long as each one has its own name.
- Sirian