meowschwitz
Warlord
I'm playing Emperor and looking to go for a Science Victory. As part of that, something I do every game, I try and ally with many if not all city-states. At this point I haven't gotten Globalization yet I still have 38 delegates, far and beyond enough to win the Diplo Victory. I know that I'll win in 20 turns when the WC election happens because the AI only votes for themselves and not against you or for others. So here's how I think this could be fixed to make a more satisfying diplo victory.
1. If the host has enough votes to pass anything on their own then everyone should vote against proposals that increase their delegates unless paid to do otherwise or Dominanted culturally.
2. Civilizations can't use their base amount of votes to choose themselves for the world leader. This was how it worked before and actually rewarded diplomatic play.
3. Civilizations will always vote for a leader that shares the same idealogy if possible
4. Civilizations will be more likely to vote for a civilization that dominates them culturally or have a Dof
5. Liberated Civilizations will always vote for the Liberator for the World Leader
6. Civilizations can vote against, (instead of voting for someone), a civilization with another Ideology that has declared war against them in the past.
Edit:
7.The World Leader election shouldn't become available until Globalization is reached, to make it so you don't just stumble into a diplo victory but actually have to pursue it. (I also think that Globalization should have one more required tech as right now it's really easy to beeline)
8. When other civs see that you have 75%+ of the total city-states allied they should go on a major city-state offensive and try to wrest control from you.
These would promote more diplomatic play as opposed to economic play. City-State allies would still be vital, but wouldn't be the end all be all.
1. If the host has enough votes to pass anything on their own then everyone should vote against proposals that increase their delegates unless paid to do otherwise or Dominanted culturally.
2. Civilizations can't use their base amount of votes to choose themselves for the world leader. This was how it worked before and actually rewarded diplomatic play.
3. Civilizations will always vote for a leader that shares the same idealogy if possible
4. Civilizations will be more likely to vote for a civilization that dominates them culturally or have a Dof
5. Liberated Civilizations will always vote for the Liberator for the World Leader
6. Civilizations can vote against, (instead of voting for someone), a civilization with another Ideology that has declared war against them in the past.
Edit:
7.The World Leader election shouldn't become available until Globalization is reached, to make it so you don't just stumble into a diplo victory but actually have to pursue it. (I also think that Globalization should have one more required tech as right now it's really easy to beeline)
8. When other civs see that you have 75%+ of the total city-states allied they should go on a major city-state offensive and try to wrest control from you.
These would promote more diplomatic play as opposed to economic play. City-State allies would still be vital, but wouldn't be the end all be all.