[BNW] Diplomacy in civ 7

Are you in favor of a change in the modalities of warfare and diplomacy?

  • Yes

    Votes: 7 77.8%
  • No

    Votes: 1 11.1%
  • Yes but

    Votes: 1 11.1%

  • Total voters
    9

luca 83

King
Joined
Nov 2, 2021
Messages
717
Location
Catania
For example, the return of territories and cities after the war by the winner. More bargaining in diplomacy, the annexation of a civilization or city-state without war. Double partition Poland, Germany 1939 Austria, Russia over Poland 1700
 
I have no specific suggestions, but diplomacy needs a thorough-going top-to-bottom overhaul.
 
What I want in diplomacy.
1. Disarment peace deals. (In addition to or instead of repairations payable in gold)
2. Agreements and Treaties
2.1 Arms Control Treaty/ Anti-Arms Race. Where units of certain classes (BBs or Nukes for example) will have maximum numbers allowed.
Historical Examples:
1) Washington Naval Treaty of 1921. All Three Empires agreed to cap their own respective naval strenght based on
2) Various Nuclear control treaties in Cold War.
2.2 Arms Ban. No units of a very very powerful types allowed to produce. (can be violated, but with grievances to every others outside signatories), any units of this class available must be disbanded.
2.3 Science and Technology bans. Bilateral treaties (usually as an unequal treaty signed in place of periodic extortions). Certain potent techs (Namely those permitted Nuclear Weaponry OR Space Race).
2.4 Space Race Bans (same as 2.3)
2.5 FTA
 
One thing I'd like to see from Endless Space 2 is borders defaulting to porous, with open and closed borders both being separate treaties, with closed borders generally being a prelude to war or at least cold war.
 
One thing I'd like to see from Endless Space 2 is borders defaulting to porous, with open and closed borders both being separate treaties, with closed borders generally being a prelude to war or at least cold war.
I don't know Endless Space 2, but if I understand correctly the idea of "porous borders", it would be that by default everyone can get into anyone's territories. Open borders would then require a peace treaty and make it impossible (or generating huge penalties) to declare war. And closed borders would mean that opponents cannot get into the territory without declaring war. Is that correct? If so, I like that idea a lot.

This leads me to a similar thinking I had about war and peace, particularly in early games. It's rather easy to make peace to everyone you meet in early games, and therefore only be attacked by barbarians. I've been thinking that at the start of the game, it shouldn't be possible to actually sign a peace treaty, meaning that you would always be at risk of being attacked by neighbours. It's only after the invention of writing that signing an actual peace treaty would become possible.
 
I don't know Endless Space 2, but if I understand correctly the idea of "porous borders", it would be that by default everyone can get into anyone's territories. Open borders would then require a peace treaty and make it impossible (or generating huge penalties) to declare war. And closed borders would mean that opponents cannot get into the territory without declaring war. Is that correct? If so, I like that idea a lot.

This leads me to a similar thinking I had about war and peace, particularly in early games. It's rather easy to make peace to everyone you meet in early games, and therefore only be attacked by barbarians. I've been thinking that at the start of the game, it shouldn't be possible to actually sign a peace treaty, meaning that you would always be at risk of being attacked by neighbours. It's only after the invention of writing that signing an actual peace treaty would become possible.
The provinces should then be included in the game, and the cultural percentages as in IV. For diplomacy possibility of civilization release, absorption without war civilization support war but without entering war financing naval treaties, disarmament, payment of damages in old age
 
1 possibility of creating demilitarized zones 2 possibility of creating governments in exile 3 influencing governments and revolutions as in IV but needs to be improved 4 possibility of triggering civil wars 5 possibility of setting up military bases abroad 6 territorial divisions table between nations
 
I don't know Endless Space 2, but if I understand correctly the idea of "porous borders", it would be that by default everyone can get into anyone's territories. Open borders would then require a peace treaty and make it impossible (or generating huge penalties) to declare war. And closed borders would mean that opponents cannot get into the territory without declaring war. Is that correct? If so, I like that idea a lot.
Yes, in ES2, when you first meet an empire their borders are crossable--but they're not going to be very pleased to have their territory violated (and you can also ask them to remove their units from your territory). Opening the border means you give their units permission to enter your territory, just like in Civ, while closing the border is a hostile treaty that is generally a prelude to war.
 
The game can be what it is when it comes to the very early game, I think diplomacy and such can come in later and become more and more complex or something. It would make the more stale, calm mid and late game fun. Then new mechanics can come in with your added buildings in cities. It felt abit weird how in Civ 6 Districts were added but they did not add much, they only made nearby tiles focus on a specific yield. No added mechanics like an extra production queue, a new way of handling caravans or whatever. Not saying every single building should add something, but at least districts should.
 
Ability to create global alliances born Warsaw Pact. And consequent cold war
 
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