For example, the return of territories and cities after the war by the winner. More bargaining in diplomacy, the annexation of a civilization or city-state without war. Double partition Poland, Germany 1939 Austria, Russia over Poland 1700
I don't know Endless Space 2, but if I understand correctly the idea of "porous borders", it would be that by default everyone can get into anyone's territories. Open borders would then require a peace treaty and make it impossible (or generating huge penalties) to declare war. And closed borders would mean that opponents cannot get into the territory without declaring war. Is that correct? If so, I like that idea a lot.One thing I'd like to see from Endless Space 2 is borders defaulting to porous, with open and closed borders both being separate treaties, with closed borders generally being a prelude to war or at least cold war.
The provinces should then be included in the game, and the cultural percentages as in IV. For diplomacy possibility of civilization release, absorption without war civilization support war but without entering war financing naval treaties, disarmament, payment of damages in old ageI don't know Endless Space 2, but if I understand correctly the idea of "porous borders", it would be that by default everyone can get into anyone's territories. Open borders would then require a peace treaty and make it impossible (or generating huge penalties) to declare war. And closed borders would mean that opponents cannot get into the territory without declaring war. Is that correct? If so, I like that idea a lot.
This leads me to a similar thinking I had about war and peace, particularly in early games. It's rather easy to make peace to everyone you meet in early games, and therefore only be attacked by barbarians. I've been thinking that at the start of the game, it shouldn't be possible to actually sign a peace treaty, meaning that you would always be at risk of being attacked by neighbours. It's only after the invention of writing that signing an actual peace treaty would become possible.
Yes, in ES2, when you first meet an empire their borders are crossable--but they're not going to be very pleased to have their territory violated (and you can also ask them to remove their units from your territory). Opening the border means you give their units permission to enter your territory, just like in Civ, while closing the border is a hostile treaty that is generally a prelude to war.I don't know Endless Space 2, but if I understand correctly the idea of "porous borders", it would be that by default everyone can get into anyone's territories. Open borders would then require a peace treaty and make it impossible (or generating huge penalties) to declare war. And closed borders would mean that opponents cannot get into the territory without declaring war. Is that correct? If so, I like that idea a lot.