KevinLancaster
Prince
In my opinion, they should make positive modifiers like DoFs, trades, etc. have a weak effect that lasts a long time, so they eventually stack up, allowing you to build up friendships with other civs. Negative modifiers like denounciations should last a much shorter time but be much more severe. Also they should get rid of stupid modifiers like "They're trying to win the game the same way" or "Your friends found reason to denounce you" and the "They believe you're a warmongering menace to the world" tag shouldn't last forever. I think that this would simulate actual diplomacy a lot better than the current system we have.
I mean, by the end of a normal game everyone hates each other and are constantly denouncing or at war. No one ever signs defensive pacts and alliances never form. This isn't very realistic on a global scale at all. It almost feels like the civs are just warring city-states that can't unite, instead of nations. The fact that they hate you for crimes commited many turns ago also isn't realistic. In real life the WW2 Allies aren't constantly denouncing Germany for World War 2, and even if the Allies did "denounce" them before and during the war, they helped them rebuild right afterwards.
I mean, by the end of a normal game everyone hates each other and are constantly denouncing or at war. No one ever signs defensive pacts and alliances never form. This isn't very realistic on a global scale at all. It almost feels like the civs are just warring city-states that can't unite, instead of nations. The fact that they hate you for crimes commited many turns ago also isn't realistic. In real life the WW2 Allies aren't constantly denouncing Germany for World War 2, and even if the Allies did "denounce" them before and during the war, they helped them rebuild right afterwards.