Diplomacy with other civilizations in this game should not be considered -permanent-. I have read many, many people complain but the thing is, this is a totally different beast.
Civilizations still require diplomacy, but for short term purposes. It doesn't matter if in 2000 years you end up at each others throats... the question is, what is best for NOW. Maybe for NOW I need to placate my neighbors to get to the point that I am ready to roll over them. Maybe they are thinking the same damn thing. Civilization diplomacy should be viewed as a means to an end, temporary, and just one other tool to take you through the ages towards victory. From what I have seen (it is limited, I have to work... blah) the AI treats it the same way.
Now, for those long term alliances that span the centuries, you have city states. These guys are FAR better allies than any civilization EVER was in Civ IV. And, they aren't trying to "win" the game, thus they will not backstab you. These are the other side of the seesaw.
So, I do believe the AI could be improved some in hexagon warfare... and I know the game has some bugs that need working out (most annoying to me is the simple graphic tiles going haywire for a couple turns once in a while), but all in all, I do not think there are serious flaws with the diplomacy in this game. It is very different, it is two-tiered now. We all need to understand that "diplomacy" involves city-states and civilizations. Taking one without the other will only leave you questioning the entire diplo-game system.
As you can probably tell... I for one really enjoy this new diplomacy. It adds a depth to the game outside of +2, -3, +1, +1, +4 (Friendly). It is not social accounting... it is alive, unpredictable, temporary, multi-faceted, and very different. Bravo CiV for daring to do something totally different this time around.
Civilizations still require diplomacy, but for short term purposes. It doesn't matter if in 2000 years you end up at each others throats... the question is, what is best for NOW. Maybe for NOW I need to placate my neighbors to get to the point that I am ready to roll over them. Maybe they are thinking the same damn thing. Civilization diplomacy should be viewed as a means to an end, temporary, and just one other tool to take you through the ages towards victory. From what I have seen (it is limited, I have to work... blah) the AI treats it the same way.
Now, for those long term alliances that span the centuries, you have city states. These guys are FAR better allies than any civilization EVER was in Civ IV. And, they aren't trying to "win" the game, thus they will not backstab you. These are the other side of the seesaw.
So, I do believe the AI could be improved some in hexagon warfare... and I know the game has some bugs that need working out (most annoying to me is the simple graphic tiles going haywire for a couple turns once in a while), but all in all, I do not think there are serious flaws with the diplomacy in this game. It is very different, it is two-tiered now. We all need to understand that "diplomacy" involves city-states and civilizations. Taking one without the other will only leave you questioning the entire diplo-game system.
As you can probably tell... I for one really enjoy this new diplomacy. It adds a depth to the game outside of +2, -3, +1, +1, +4 (Friendly). It is not social accounting... it is alive, unpredictable, temporary, multi-faceted, and very different. Bravo CiV for daring to do something totally different this time around.