HorseshoeHermit
20% accurate as usual, Morty
So in the preview streams, both from FXS hq and now from the media builds, we've seen that Diplomatic Favor is tradeable. . . but even if the two civs are negotiating peace.
That means Mr. World Slayer can extort the full purse of Favor of a, let's say "optimized Diplomacy game", from another player, as a reward for... reducing him to a beggar through bloody murder and sack.
I don't know how else to say this. It should be obvious this is a terrible oversight that cracks the system. Waging a devastating war, perhaps to annihilation, has the possibility of seizing the entire bank of Favor gained from the defending player, who may have been maximizing that bank. Thus, if a player would have to capitulate, they might have to turn over this massive pool of World Congress points over to a player whose global contribution was genocide, whose main export has been destruction.
This oversight will be unfortunate when Favor trading will be banned in multiplayer (just as you must not choose to vote another player the winner of the game when Civ5 crazily let you do that), but it is an absurdity in the single player game too, ensuring that the most consistent strength in World Congress will be "savagely beat up the nicest civ on the block".
The fix: Diplomatic Favor can only be traded outside of peace deals. You can coerce it from someone, but only without actually flying the flag of war.
Please spam tomorrow's Eleanor livestream questions room with questions of whether this behaviour will be "fixed" for February 14th.
That means Mr. World Slayer can extort the full purse of Favor of a, let's say "optimized Diplomacy game", from another player, as a reward for... reducing him to a beggar through bloody murder and sack.
I don't know how else to say this. It should be obvious this is a terrible oversight that cracks the system. Waging a devastating war, perhaps to annihilation, has the possibility of seizing the entire bank of Favor gained from the defending player, who may have been maximizing that bank. Thus, if a player would have to capitulate, they might have to turn over this massive pool of World Congress points over to a player whose global contribution was genocide, whose main export has been destruction.
This oversight will be unfortunate when Favor trading will be banned in multiplayer (just as you must not choose to vote another player the winner of the game when Civ5 crazily let you do that), but it is an absurdity in the single player game too, ensuring that the most consistent strength in World Congress will be "savagely beat up the nicest civ on the block".
The fix: Diplomatic Favor can only be traded outside of peace deals. You can coerce it from someone, but only without actually flying the flag of war.
Please spam tomorrow's Eleanor livestream questions room with questions of whether this behaviour will be "fixed" for February 14th.