[GS] Diplomatic Victory strategy

Eagle Pursuit

Per Scribendum, Volo
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You achieve a Diplomatic Victory by winning 10 Diplomatic Victory points*.

You can win 2 per World Congress session starting around late mid-game.

You can get 1 by winning an Aid Request Emergency.

You can get 1 by winning the Climate Accords

You can get 1 by building the Statue of Liberty.

You can get 1 by researching Seasteads (maybe)

It seems once you reach about 8 or so, the AI begin to unite against you in the World Congress to remove your points.

Strategy:
Initially, focus on voting them to yourself in the World Congress. Do this about 4 times. It seems better to focus on this option first because it rewards 2 instead of 1.

After that, the AI civs will all vote for the B option, so it's not possible to win any more this way. To prevent them from removing your Diplomatic Victory points, hijack the B option by dumping all your Favor into a vote to remove one from a rival.

At that point, you should focus on winning your final Diplomatic Victory points from competitions listed above and/or building the Statue of Liberty and/or by researching Seasteads technology.

Thoughts?

*Why do these have such a straightforward name but the Culture Victory points are called Tourism?
 
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That seems about right. Also, it seems like the strategy for getting favor is:

-Suzerain as many CS as possible
-Have as many wildcard slots as possible (as America)
-Trade away anything you don’t need for favor
-Participate in emergencies
-Generally be polite toward neighbors (may end up being small in the long run)

Edit: Grammar, and correcting for rules
 
I think it's somewhat counterproductive to discuss strategy before you actually played the expansion.

We have seen other people play. We have documented the features and how the AI operates. We have as much as we need to make a preliminary strategy.
 
That seems about right. Also, it seems like the strategy for getting favor is:

-Suzerain as many CS as possible
-Have as many wildcard slots as possible
-Trade away anything you don’t need for favor
-Participate in emergencies
-Generally be polite toward neighbors (may end up being small in the long run)

The Wildcard slot Favor only applies to America.
 
Thanks. Other than Suzerainty, do we know of any other ways to generate favor per turn?

Some late-game policies give Favor/turn

Goodie huts can give Favor

Each tier of government gives Favor/turn (progressively increasing with each tier)

Making promises (not sure about keeping them)

You can barter for Favor with other Civs
 
Canada gets it from participating in emergencies and from tourism.
 
It seems then, that high culture output is somewhat critical to a diplomatic victory. Higher culture will get faster access to Monarchy and the T3 governments, as well better access to policies to build those wonders.
 
It seems then, that high culture output is somewhat critical to a diplomatic victory. Higher culture will get faster access to Monarchy and the T3 governments, as well better access to policies to build those wonders.

Indeed, acquiring specific Civics seems to be as critical getting Favor.

Edit: added another Diplomatic Victory point source: researching Seasteads technology.
 
I think the timing of researching seasteads will be critical. The best way to get from 8 to 10 will probably be to get to 9 via an aid request or climate accords and then immediately finish seasteads. Maybe if you're making a TON of science you could finish the statue of liberty and then finish seasteads but that would require basically everything to be boosted and some 2-3 great scientists.
 
Indeed, acquiring specific Civics seems to be as critical getting Favor.

Edit: added another Diplomatic Victory point source: researching Seasteads technology.

If you look at Quill's 14th video, at around 0:30, you'll see that there's no Diplo VP at Seasteads. So, it might be random at which tech it appears.
 
It may be useful to make a list of civs with implicit or explicit paths toward diplomatic victory:

Through straight favor bonuses:
Sweden
Canada
US

Through city state suzerain bonuses:
Hungary
Greece
Sparta
Georgia

Through wonders:
Egypt
France

Through trade:
England (both) - WoW gives more resources than normal
Any with bonuses to income, but especially:
Mali
Poland
Phoenicia
Netherlands
Cree
Spain
Persia
Egypt
 
If you look at Quill's 14th video, at around 0:30, you'll see that there's no Diplo VP at Seasteads. So, it might be random at which tech it appears.

Hmm. Or perhaps they removed it. Has anyone seen a free DV point at a different Future Era tech?
 
We have seen other people play. We have documented the features and how the AI operates. We have as much as we need to make a preliminary strategy.
Still,you can't be sure you have all information needful and important until you actually played. There is always something not covered by previews.Some very minor points which might suddenly appear not so minor and break your strategy into pieces.
 
Ironically, encampments also become somewhat useful to a diplomatic victory in the same way that great works are. More stuff to trade away.

In this way, Shaka is useful, as is anyone who can generate more GWAM points, or generate relics more easily.
 
New strategy for diplo victory:

Step 1: secure as much land with strategic resources as possible
Step 2: build as many encampments as possible for stockpiling
Step 3: trade piles of horses, iron, uranium etc for favor
Step 4: pray you don’t get attacked with said resources
Step 5: vote yourself world leader
 
Ironically, encampments also become somewhat useful to a diplomatic victory in the same way that great works are. More stuff to trade away.

In this way, Shaka is useful, as is anyone who can generate more GWAM points, or generate relics more easily.

I forgot to mention, you can gain Favor by completing the Carbon Recapture project for Industrial Zones.
 
You achieve a Diplomatic Victory by winning 10 Diplomatic Victory points*.

<snip>

*Why do these have such a straightforward name but the Culture Victory points are called Tourism?

On that front, why do diplomatic victory points, like tourism, have no in game impact until suddenly you're declared "king of the world"?

There may be play balance reasons why they didn't do this, but it loses some immersion. Contrast to Civ 5, where diplomatic victory was a result of gaining control of the world congress, and the more control you had, the more likely you were to be able to influence both what was proposed and what was decided. In other words, you gradually increased your in game domination of this area of the game, until you were so dominant that you won.

Now, in many other ways, the diplomatic game in Civ 6 has the potential to be much better than in Civ 5. It's not longer tied exclusively to City States, and control of those City States is no longer primarily a function of your gold output. So there are definite improvements, but not having some in game impact associated with the number of diplomatic victory points you have seems like a lost opportunity.

I'm not sure what sorts of in game effects would best be tied to diplomatic victory points, but I'm sure there are a lot that could be implemented. Increased Tourism from civs with fewer diplomatic victory points than you? Ability to veto some resolutions of the World Congress? Things of that sort would make the march to a diplomatic win feel like you're increasing in power, not just moving a counter up a track.
 
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