RecycledElectro
Chieftain
I had ignored Diplomats during first decade with Civ 1. They can be amazingly useful. If you already use Diplomats, please ignore my idiocy.
* You can drop a Diplomat (on another continent by boat) near an enemy city and make peace with them when they want to talk to you. You can then establish an embassy. If you do not make peace, they may attack your Diplomat.
* If you want an embassy without making peace, use a military unit with a strong defense (e.g., Riflemen) on the same tile as your Diplomat.
Embassies give you useful info on the civilization, but the level of info depends on the level you play at (e.g., Chieftains get the number of enemy military units, but all other levels do not.) Embassies also let you try to meet with their leader whenever you wish.
* You can use a Diplomat to bribe people to Incite a Revolt in another civilization's city, so it switches to your side. The cost depends on many things, including how much you outmatch them. Sometimes it's easiest to drop off a few Armor units and a bunch of diplomats, attack and conquer one of their cities with the Armor units, and then incite revolts in almost all their other cities with your diplomats. You cannot incite a revolt in their Capital city. you can even incite a revolt while you are at peace with them. If you are at war with them, cover your Diplomat or it will be attacked. (e.g., Move the Diplomat with a Mechanized Infantry unit.)
My next game will be an attempt to win by building a large civilization at peace, then taking everyone's cities (except their capitals) by inciting revolts. I'm not sure what I'll do when (if) I get to just myself and the enemy Capitals.
* Diplomats ignore units close to them when they move. Have you had a unit trapped so it cannot move in the direction you want, because enemy units are close? It's possible to use a Diplomat to lead the way through enemy units. Move the Diplomat one tile from the trapped unit, the move the trapped unit towards the Diplomat.
* Diplomats can use bribed to turn an enemy unit to your side. It costs money, but can break a barrier of (maybe 3) enemy units completely blocking your units from an (almost) empty part of a continent.
* Diplomats can map inside an enemy civilization, as they do not start wars when they move onto another civilization's squares (and they ignore close units when moving.)
I have never used Diplomats to sabotage industrial production or steal tech. I'm not that advanced.
* You can drop a Diplomat (on another continent by boat) near an enemy city and make peace with them when they want to talk to you. You can then establish an embassy. If you do not make peace, they may attack your Diplomat.
* If you want an embassy without making peace, use a military unit with a strong defense (e.g., Riflemen) on the same tile as your Diplomat.
Embassies give you useful info on the civilization, but the level of info depends on the level you play at (e.g., Chieftains get the number of enemy military units, but all other levels do not.) Embassies also let you try to meet with their leader whenever you wish.
* You can use a Diplomat to bribe people to Incite a Revolt in another civilization's city, so it switches to your side. The cost depends on many things, including how much you outmatch them. Sometimes it's easiest to drop off a few Armor units and a bunch of diplomats, attack and conquer one of their cities with the Armor units, and then incite revolts in almost all their other cities with your diplomats. You cannot incite a revolt in their Capital city. you can even incite a revolt while you are at peace with them. If you are at war with them, cover your Diplomat or it will be attacked. (e.g., Move the Diplomat with a Mechanized Infantry unit.)
My next game will be an attempt to win by building a large civilization at peace, then taking everyone's cities (except their capitals) by inciting revolts. I'm not sure what I'll do when (if) I get to just myself and the enemy Capitals.
* Diplomats ignore units close to them when they move. Have you had a unit trapped so it cannot move in the direction you want, because enemy units are close? It's possible to use a Diplomat to lead the way through enemy units. Move the Diplomat one tile from the trapped unit, the move the trapped unit towards the Diplomat.
* Diplomats can use bribed to turn an enemy unit to your side. It costs money, but can break a barrier of (maybe 3) enemy units completely blocking your units from an (almost) empty part of a continent.
* Diplomats can map inside an enemy civilization, as they do not start wars when they move onto another civilization's squares (and they ignore close units when moving.)
I have never used Diplomats to sabotage industrial production or steal tech. I'm not that advanced.