King Jason
Fleece-bearer
- Joined
- Oct 21, 2005
- Messages
- 2,040
No you can't. You must explore early. Exploration is largely fueled by expansion. Wait a while on a competent difficulty level, and you'll have AI cities at your door. You also won't be able to tell where the barb hordes are coming from (which arrive early) without scouting early, and you'll be missing out on goody huts. This 'choice' is illusory, exploring early is the only logical choice.
Right, I forgot that I was forced to move my warrior every turn. It's no more an illusory choice than practically anything else in the game.
No, you're rewarded for no reason. 99% of players will build scout first, period.
Because it's the optimal strategy. It's the optimal strategy because it nets the greatest return on your investment. You're not forced to take the optimal strategy. So Again, I'm not rewarded for no reason, I'm rewarded for building optimally. Last year I got my girlfriend into civ5 - guess what? She went monument first every start because that's what she liked. Guess what? She wasn't rewarded for playing optimally. Or at least, was 'rewarded' differently. When I finally explained the scout-first logic, she started playing scout first, and now she gets it.
Your complaint rests in taking issue with a strategy that you're already identifying as optimal and therefore, in your mind, necessary. Something players will always do. Just because players always do things that doesn't mean the rewards they reap from those actions are "free" - Otherwise every technology I ever research is "free" - I mean, I'm going to research tech anyway, right?
I'm not saying there's no chance involved. But there's chance involved in over 50% of this game. If you don't think there's any measure of strategy to exploring, then I'm going to suggest that you either don't know how to explore and read the map properly - or perhaps you auto-explore every scout.There was no skill or foresight in bumping into these things in the fog of war or having more flat terrain around you than the next guy...
[snip]
...No it's not like saying that at all. You had to have foresight to beeline the tech. No foresight is required to bump into CS first.
If you don't auto-explore every scout then I'd ask why? I mean if exploring is meaningless and entirely random then there's virtually no reason not to auto-explore.
But no - You do it because you're deciding if you go east, west, south, or north; You're deciding if you're going to waste time crossing that river; If you're going to travel flat land or venture through the thick jungle; If, after meeting a civ - and noticing their scout to the north - you are going to instead send yours south to beat them to unexplored territory.
So I suppose your opinion will remain immutable if you don't think there is a very active component on the part of the player when it comes to early exploration. But I assure you, there is.
Notice you used the term 'eventually'. My argument isn't that CS bonuses are unbalanced. My argument is that getting a free envoy for meeting them first as opposed to a small chunk of gold is unbalanced. +2 production or +2 culture is insanely strong 10 turns into the game. That's a free monument or an extra population point working a hill. It's also representative of # of turns shaved off of future policies/units/buildings now that you have that bonus culture/production, making it snowbally. Other players have to invest in that culture or production, but one guy gets it for no reason.
Notice I also said it's rare for a player to eat up all the first envoy bonuses. Especially, as you mentioned, when the a.i. will likely have free scouts on higher difficulties. Meaning that all of those 'unbalanced' bonuses are going to my opponents. I tend to avoid nerfing the A.I. - they're bad enough at the game as it is.
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