Aheadatime
Prince
- Joined
- Dec 21, 2009
- Messages
- 325
Again, the upfront investment is building a scout and also using it properly. Etc..
Which has been agreed is mandatory at high-level play, thus is a false choice.
There are also tons of other micro nuances that will separate average players from good players, and from the a.i.
I already addressed this point when I said;
two players can follow the same strategy (follow flat terrain, avoid barbs, end turn adjacent to rivers) and receive different results (2 goody huts and 3 CS envoy vs 1 goody hut and 0 CS envoy)
I'll add to that by re-stating the point of this debate. My opinion is that the rewards of stumbling upon a CS first are too strong, despite my acknowledgement that there are obviously inefficient ways to scout.
You building a settler to settle that city 8 tiles north and being beaten to it is no more random than you starting scout first and taking 4 steps to the south to discover a city state.
Well, technically it's less random, as there's available action. I could have parked a unit on the hill I wanted to settle to ensure that I get that spot. With scouting into the fog, however, there's nothing you can do to change what the fog will reveal.
Let's simplify this debate, as it feels like it's going in circles and losing its clarity. My argument is that meeting a CS first and being rewarded with a free envoy is too powerful. Agree or disagree? If agree, then;
My solution would be to either change the first-to-meet bonus to something more temporary, or take some power away from tier 1 envoys and shift it to the later tiers of envoys. Agree or disagree?