Disabling Barbarians

Lancaster

Chieftain
Joined
Aug 29, 2007
Messages
22
Hi everybody

I'm trying to disable barbarians in my scenario, I've tried setting no barbarians under the scenario properties, and setting the different barbarian unit types to [none] but, the scenario still generates barbarian huts.

Is there anyway to truly disable barbarians?
 
Hi everybody

I'm trying to disable barbarians in my scenario, I've tried setting no barbarians under the scenario properties, and setting the different barbarian unit types to [none] but, the scenario still generates barbarian huts.

Is there anyway to truly disable barbarians?

Barbarians do not have huts. What you are seeing are goodie huts, that will sometimes produce barbarians when popped.
 
Barbarians do not have huts. What you are seeing are goodie huts, that will sometimes produce barbarians when popped.

Alright, I guess I've confused the nomenclature.

These are most definitely NOT Goody Huts, they are barbarian encampments.

So, do you have any advice on how I should go about disabling barbarians?
 
Alright, I guess I've confused the nomenclature.

These are most definitely NOT Goody Huts, they are barbarian encampments.

So, do you have any advice on how I should go about disabling barbarians?
Yes, you have to go into the editor and remove the barb encampments from the map.
 
Barbarians do not have huts. What you are seeing are goodie huts, that will sometimes produce barbarians when popped.

Don't be a pedant.

OP, if you really want to make sure barbarians don't pop up you need to use the settings you are using AND generate a random map ingame using the default settings with no barbarians. The last part makes sure that no encampments spawn.
 
Don't be a pedant.

OP, if you really want to make sure barbarians don't pop up you need to use the settings you are using AND generate a random map ingame using the default settings with no barbarians. The last part makes sure that no encampments spawn.

Alright, so if I'm understanding you correctly there is no way to have a pre-made map without Barbarians?

If so, that really does suck.
 
Alright, so if I'm understanding you correctly there is no way to have a pre-made map without Barbarians?

If so, that really does suck.
No, you're misunderstanding me. You can have a pre-made map without barbarians, you just need to start a new vanilla game with barbarians set to off before you play your map or barbarians will still pop up. It makes no sense I know, but it works.
 
No, you're misunderstanding me. You can have a pre-made map without barbarians, you just need to start a new vanilla game with barbarians set to off before you play your map or barbarians will still pop up. It makes no sense I know, but it works.


Thanks a bunch!

I don't think I'll ever understand how Firaxis chose it's programming staff, probably by random lot at the zoo.
 
I can't find the thread, but it was somewhat recent where I remember seeing that if this happens, after you start a new game, you then on turn 1 quit and reload it... and the barbs will then be gone off the map. I thought it was said in the scenario thread of Age of Imperialism; or may have been the CCM thread.. and I probably don't have that quite right, but it's something of that sort.

EDIT: N/M! Just found it...

From El Justo, and credit to Virote_Considon for finding it out:

For The Full AoI v4.0 Experience...

to have absolutely have No Barbarians, you must follow these quick and painless steps:
start a regular epic game w/ Conquests, select No Barbarians at startup, generate your map, etc, get to that first turn and then bail. yes, quit w/out saving. now, fire up the AoI biq and you're good to go. strange but the game engine will only not generate Barbarians on the AoI map (and every other mod or scen you play!) with this particular sequence. Virote_Considon brought this to our attention in the summer of 2009.

Tom
 
Actually, you know what, I think I may have just figured out how El Justo's trick works:

Every time you start a game in Civ III, it modifies your Conquests.ini file somehow, so it MAY be possible to tweak the Conquests.ini directly to avoid having to start a game then go to the scenario....

I know for a fact that the INI keeps track of settings from previous games (i.e. if you played a pre-set scenario with pre-set civs, then quit, and start a game with a random map, instead of the AI opponents being "random" like they normally would be, they are civs that correspond to the ones that would fill the same slots in the previously played game).....
 
Actually, you know what, I think I may have just figured out how El Justo's trick works:

Every time you start a game in Civ III, it modifies your Conquests.ini file somehow, so it MAY be possible to tweak the Conquests.ini directly to avoid having to start a game then go to the scenario....

I know for a fact that the INI keeps track of settings from previous games (i.e. if you played a pre-set scenario with pre-set civs, then quit, and start a game with a random map, instead of the AI opponents being "random" like they normally would be, they are civs that correspond to the ones that would fill the same slots in the previously played game).....

So if I understand you correctly, to eliminate the barbarians from your scenario the player must first edit the Conquests.ini and remove the barbarians there. In addition the player must replace the name of the civ they last played with the civ of the scenario they intend to play. Rinse and repeat for the ai civs of scenario you intend to play and you're done. Save ini then fire up the game/scenario and proceed as usual.

Which ever way you choose to go would work but I suspect the time and effort involved would be about the same. Just a speculation of course. Does it make sense?
 
No, You don't need to do anything with the Civs... If you're playing a random map game, just click on the "all random" button to take care of that.

You just need to (theoretically) edit the Barbarian settings in the INI....
 
Hmmm, I may need to go back and run some tests, but when I am on my Mac, and use the no barbarians setting, either in the initial start up screen or in a custom scenario, I do not remember having problems with barbarians still showing up. I know that the game keeps track of your opponent choices, as when I start a new game, I will get the opponents that I chose for my last game.
 
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