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Discussion about a quirk of alliances

I think they need to do a few things with Alliances

1. Have the acceptance/proposal screen show the other leader's relationship with all other civs (ie Friendly, Hostile, War, Neutral, Allied)

2. When you ally with a civ, your relationship with all Other civs they are not Friendly with takes a hit (Small if Neutral, Max if Hostile/War)... this happens initially, but it builds up as long as you have the alliance.

3. When Your ally is at war, breaking the Alliance carries a relationship and Influence penalty based on the war support the other side has (the more War Support the other side has v. your Ally, the Bigger the Relationship/Influence Penalty)... (so your Allies Surprise War of Choice is easy to back out of, but if they got surprise declared on, you get big penalties for backing out)

4. If two of your allies declare war on each other you get 3 choices... Joint A against B, Join B against A, or Break both alliances and retain Neutrality.

5. Give a big discount to Proposing/Supporting Endeavors with your Ally
 
In my last game, I had three civs constantly asking for alliances that I declined because I did not want involved in their multiple wars. After one of them declared peace, the relationship was back up to 90 and I proposed alliance, they declined. I ate the penalty and moved on, but it got me curious.

I did some testing over the next 30 turns intermittently. Anyone who I declined an alliance with previously would refuse an alliance if I offered it at 90 relationship. I even tried sending endeavors, increased trade, no dice. I tried waiting for those actions to complete, and they would still decline alliance.

The weird thing is a couple of them later requested alliance again.

Does anyone have any insight into this? If you decline alliance with a leader will they forever decline your alliances for the rest of the age, no matter what you do?

I have the same issue with Himiko in my current game. I rejected an alliance back in Antiquity, I'm now in Modern and she's rejected my alliance requests for 2 ages now...
 
The internal diplomatic system should be redone already by Civ V: a coalition that starts a war should also finish it or have penalties if it asks for a separate peace; there should be common peace treaties and border arrangements, secret clauses, disarmament, objection clauses, payment, war damages, territorial cessions, creation of new territories, nations
 
I think you should be able to be able to do 'negotiations', especially if it's two of your allies that have just declared war on each other. Like instead of the break the alliance options, there's an option to spend influence to "Arrange Negotiations' or something, and you can spend influence and they can't declare war on each other for another 10 turns or something like that. Not sure that really works for multiplayer tho.
 
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