Resource icon

Discussion Forum for Liberty or Death 3.0 [MODMOD] 3.0

ajbartomeo

Chieftain
Joined
Nov 8, 2024
Messages
11
LOD Header.jpg



The Liberty or Death Mod for Civilization IV Colonization (Civ 4 Col) was created by Anthony J. Bartomeo.

This is my first attempt at creating a Mod for any game. I started playing Civ 4 Col again in the Fall of 2024 while anticipating the release of Civilization VII. Although I liked the game, I missed some of the features of the original Sid Meier's Colonization. Therefore, I decided to see how I could modify the game to make it as close as possible to the original game.

The first two attempts I made at modifying the game were prototypes. I am not a programmer so I could only go so far without getting stuck. Eventually, I found a mod I could work with called The Authentic Colonization (TAC) ver 2.03 Final by Writing Bull and built my mod using TAC as the framework.

This mod adds two playable leaders to each colonial power (Dutch, English, French, Portuguese and Spanish). It also adds five new Native American tribes (Algonquian, Blackfoot, Crow, and the Mixtec and Tarascan Empires), six additional Founding Fathers, four new unit promotions, new in game Achievement popup windows, bigger map sizes, terrain and bonus resource changes, an expanded soundtrack and many more tweaks and bugfixes. Please read the Change Log (available in-game within in the Colonizopedia) for a full description of the changes made to this mod. There is also a Word Document that contains the changes that were made to this mod located in the root of the mod folder.

This mod should play exactly the same as TAC since I did not make any changes to the DLL that serves as the game engine. However, I did modify a couple of the Python Scripts the game uses as well as the XML files to incorporate the new features I added to this mod. Most of the new content came from pre-downloaded assets found on civfanatics.com. I also used elements from other MODs as well. Please see the in-game Credits (also available within the Colonizopedia) for a full description of the elements I used in creating this mod.

I have worked on this mod for about a year. I created this mod as a hobby and am open to any improvements or suggestions you may have. You can send me a message here if you have any ideas on how to make this mod better. I want to keep this mod as close to the original game as possible while implementing some new features and content.

Have fun exploring and colonizing the New World!
 
Faireweather map has a line error in regards to the map size. Game still loaded and was playable. I think it was in regards to massive map size
 
Faireweather map has a line error in regards to the map size. Game still loaded and was playable. I think it was in regards to massive map size
Where is the error? I am using the same script that TAC used to generate the maps (except I added the necessary code for Savannahs to be generated). The map sizes the MOD uses are Tiny, Small, Standard, Large, Huge and Gigantic.

I added the ability to generate Gigantic maps. Map sizes are defined in the Civ4WorldInfo.XML file.

Tiny: 22 x 36
Small: 30 x 48
Standard: 40 x 64
Large: 50 x 78
Huge: 64 x 100
Gigantic: 78 x 122

None of the other size definitions were changed. I routinely play on Gigantic maps and never experienced any issues. If there is an error in the FarieWeather map, can you please show me the lines of code you are talking about?

I am not a programmer so I really don't understand Python that well. I just copied the parts I needed from another mod to get the Savannah terrain to work.

Originally TAC did not have Savannahs as a separate base terrain. Instead, they chose to rename Grasslands as Savannah. I changed the terrain name back to Grassland and added a new terrain definition for Savannah.

I also removed the pre-made scenario maps that came with TAC.
 
Last edited:
Back
Top Bottom