cracker
Gil Favor's Sidekick
This is a thread to support some discussion of basic elements for people who would like to host or practice playing Quick Start Challenge games in succession game formats like progression, best ball, and parallel.
Quick Start Challenge games (or QSCs) can be a great way to rapidly enhance your play skills by comparing and documenting certain play approaches.
The website for the basic concept rules and scoring format for a QSC can be found at:
http://www.civfanatics.com/doc/civ3/cracker/quik_start/index.htm#how_to_play
You can also look at a good example of how the QSC format is applied to a progression game where all players play from the same start position in ten turn increments and then upload their turn reports and save files for other players to compare and discuss.
Here is a link to the handyandy progression game example:
http://forums.civfanatics.com/showthread.php?s=&threadid=36486
The QSC format is also typically played with a set victory condition specified in the game so that play strategies can be more focused to facilitate a closer comparison of choices.
This thread will upload some tools to help people manage and play their own QSC games at various difficulty levels and under different scenario conditions.
If you would like to host your own QSC game take a look at the example game and the weppage outline and then post any questions you may have about the format here in this thread and I will upload some of the spreadsheet tools to help you host and manage your own QSC game.
Quick Start Challenge games (or QSCs) can be a great way to rapidly enhance your play skills by comparing and documenting certain play approaches.
The website for the basic concept rules and scoring format for a QSC can be found at:
http://www.civfanatics.com/doc/civ3/cracker/quik_start/index.htm#how_to_play
You can also look at a good example of how the QSC format is applied to a progression game where all players play from the same start position in ten turn increments and then upload their turn reports and save files for other players to compare and discuss.
Here is a link to the handyandy progression game example:
http://forums.civfanatics.com/showthread.php?s=&threadid=36486
The QSC format is also typically played with a set victory condition specified in the game so that play strategies can be more focused to facilitate a closer comparison of choices.
This thread will upload some tools to help people manage and play their own QSC games at various difficulty levels and under different scenario conditions.
If you would like to host your own QSC game take a look at the example game and the weppage outline and then post any questions you may have about the format here in this thread and I will upload some of the spreadsheet tools to help you host and manage your own QSC game.