Tweedledum
Prince
As we all doubtless know, Jungle and Flood Plain squares are prone to disease - but how does it work?
In my current game, I have 7-8 cities (mainly captured
) which have large amounts of jungle nearby. I'm getting a LOT of disease problems - I had one city go from size 7 to size 2 in consecutive turns and then build back and get diseaesed again.
The thing that strikes me is that out of these 7-8 cities it is always the same two that suffer...
Several questions:
(1) When the map is created, are certain Jungle/Flood Plain squares designated as disease bearing? (I suspect that they are, but can't prove it)
(2) If so, how the hell do I spot them !?
(3) Does this apply to the AI as well ? - In the same game, I captured (and managed to hold) a size 8 AI city built in/on a Flood Plain (this was around 10-15 AD). As soon as I captured it, rather than flip back, it just diseased down to size 4... I am VERY suspicious
In my current game, I have 7-8 cities (mainly captured

The thing that strikes me is that out of these 7-8 cities it is always the same two that suffer...
Several questions:
(1) When the map is created, are certain Jungle/Flood Plain squares designated as disease bearing? (I suspect that they are, but can't prove it)
(2) If so, how the hell do I spot them !?
(3) Does this apply to the AI as well ? - In the same game, I captured (and managed to hold) a size 8 AI city built in/on a Flood Plain (this was around 10-15 AD). As soon as I captured it, rather than flip back, it just diseased down to size 4... I am VERY suspicious
