Disease...??

Tweedledum

Prince
Joined
Feb 19, 2002
Messages
456
Location
London, UK
As we all doubtless know, Jungle and Flood Plain squares are prone to disease - but how does it work?

In my current game, I have 7-8 cities (mainly captured :D ) which have large amounts of jungle nearby. I'm getting a LOT of disease problems - I had one city go from size 7 to size 2 in consecutive turns and then build back and get diseaesed again.
The thing that strikes me is that out of these 7-8 cities it is always the same two that suffer...

Several questions:
(1) When the map is created, are certain Jungle/Flood Plain squares designated as disease bearing? (I suspect that they are, but can't prove it)

(2) If so, how the hell do I spot them !?

(3) Does this apply to the AI as well ? - In the same game, I captured (and managed to hold) a size 8 AI city built in/on a Flood Plain (this was around 10-15 AD). As soon as I captured it, rather than flip back, it just diseased down to size 4... I am VERY suspicious :eek:
 
The best defense from that kind of stuff,is to take resources and make indoor plumbing inside of all your citys,so your citizens can know where to use the right thing instead of using the EARTH.that can take out that type of stuff 100%....i....think.
 
From my observation, the chance of getting disease is higher when you actually use those tiles. I have tried many times that when I shift the active tiles to non-flood plains, disease do not strike.
 
I am not sure of that but i think an advence governement help to stop disease, disease happen to me only in despotism, later on while i am republic i had never suffer from that, at least for flood plain, For jungle , i always clear up to show either a shilded grassland , if not i will irrigate or built forest.
 
sanitation / hospital will prevent disease from striking later in the game, clearing jungle on the worked tiles around your city will stop it too.

I have not noticed any pattern (interesting idea about certain tiles but I am not convinced) I think its just a random occurance thats why sometimes diease strikes several times in a row or not at all for ages.The Ai had probably just been lucky (surprising huh?) ;)
 
My cities rarely seem to contract disease. I have noticed that disease tends to strike when the jungle tiles are actually used, as Qitai said.
 
Its Clearly stated in your manual:

Jungle & flood plain cause disease when worked

Also in jungle, units can die if they are in same tile for too long

ONLY way to deal w/ jungle is to cut it down, flood plains do not cause disease as much as jungle & this seems to decrease even more after discovering electricity. {think of flood plain as flooding instead of getting sick}
 
GeneralTacticus

My experience has been that when disease strikes, it will do so 2 or 3 times in a row.

Agreed.
 
Originally posted by Mad Bomber
Its Clearly stated in your manual:

Jungle & flood plain cause disease when worked


True enough, BUT...

(1) Why was it ALWAYS the same 3/4 cities when loads of other had Flood Plain/Jungle squares being worked...!?

(2) In my most recent game, I had disease strike a city (at size 3)with 1 F/P square in its radius. After it struck, I checked and that square was not being worked (OK, it was probably that guy who died...). Next turn disease struck again - when there was DEFINITELY no F/P square being worked. When the city got back to size 3, I checked that the F/P was "fallow" (which it was), but the city still diseased down to size 1

There is clearly something else at work here, so my original questions still stand...
 
Tweedledum: was the city itself on a flood plain, chances are it is, but even if disease strikes with out a laborer working on it, you should know that cities in jungle & floodplains are secepible to disease.If you have jungle near your city, cut it down. Not much you can really do about flood plains (that I know of) though.

Don't know why it seems to strike the same city over & over, it just does!
 
Originally posted by Qitai
From my observation, the chance of getting disease is higher when you actually use those tiles. I have tried many times that when I shift the active tiles to non-flood plains, disease do not strike.

Qutai is right, try not to work jungle or flood plain squares if you can, if you can't then chop down the tree's or make hospitals
 
Originally posted by Mad Bomber
Tweedledum: was the city itself on a flood plain, chances are it is, but even if disease strikes with out a laborer working on it, you should know that cities in jungle & floodplains are secepible to disease.
Maybe I remember incorrectly, but I think I remember reading somewhere (Lt. Killer M.'s FAQ, I think) that cities actually on jungles/flood plains DO NOT run the risk of disease, assuming there are no other jungles/floodplains being worked.
Oh, and disease from flood plains is not only reduced after the discovery of electricity, it is completely eliminated. :)
 
I also think that there is something odd going on here. I have also had disease strike when working floodplain and jungle. My city will still lose population points 2-3 turns AFTER I remove my citizen from the terrain. I guess that when the plague strikes the city, it takes many years for it to run its course.
 
Originally posted by Mad Bomber
Tweedledum: was the city itself on a flood plain, chances are it is, but even if disease strikes with out a laborer working on it, you should know that cities in jungle & floodplains are secepible to disease.If you have jungle near your city, cut it down. Not much you can really do about flood plains (that I know of) though.

Don't know why it seems to strike the same city over & over, it just does!

No, the city square was NOT a F/P
And doesn't the fact that "it just does" suggest something less than random chance...!?
 
I believe it happens randomly. However, as FIRAXIS RNG goes, its always in a string. ie. good, good, good or bad, bad, bad. So it is not surprising that the desease strikes a few times in a row. ;)
 
Originally posted by willj
Oh, and disease from flood plains is not only reduced after the discovery of sanitation, it is completely eliminated. :)

Fixed it for you. Check the .BIC if you're not convinced.
 
Interesting thread; I've never given much thought to diseases as they seldom happens to me, even if I work on a lot of flood plains (but I almost never work on jungle as I remove the jungle first).

However, I'd like to comment Dark Sheer's post as it is completely wrong. The RNG in CIV3 is not stringy. It has been tested and comfirmed to generate correct pseudo-random numbers - no more stringy than if you had real random numbers.

There has been scientific tests though, where humans were asked to make up rows of random numbers. The result was very predictable, with much less repetition of numbers and much more even distribution than real random strings.
 
TheNiceOne: the RNG may, but then the number has to be applied to the game, and since the RNG gives 1-1024 and the rages that give the same results are fairly wide, rolling 1-2-17 results in three losses.... that's why it feels stringy..

on disease: i have cities that get hit every ten turns, then I have cities that never get hit. It seems (!) to me that more floodplains make it wors, but somehow desert around the town helps - rarely do my desert towns get hit.
 
Back
Top Bottom