Display trouble

Chaps

Chieftain
Joined
Dec 27, 2002
Messages
29
Location
Minnesota, USA
I'm not the best with fixing display troubles, so I'd greatly appreciate any help anybody can give.

The image displayed on my monitor shakes just a little, but very quickly (it does the same thing in Warcraft). It's a new computer (6 months old), a new monitor, and a recently upgraded video card that did nothing to fix the problem (I bought it for other reasons).

I had a suggestion that my monitor's refresh rate and the game's refresh rate are slightly out of sync, but I have no idea how to test that or how to fix it. I checked the past ten boards (back through August of last year) and I can't find anything that applies to this.

Does anybody know what this is or how to fix it?
 
Could be the refreash rate - does it do the same in other applications or on the windows desktop ?

Try right clicking on the windows desktop select properties and find the setting for refresh rate (it will be there somewhere it varies depending on which video card you use usually in dislay - advanced or something like that) - try setting it to something like 70 or 75Mhz.

Also make sure you monitor to pc lead is secure and you no interfearence from other equipment near your monitor (eg speakers or other electrical devices).

If you can't solve it with this please post again - but give more info - eg which operating system / video card etc.

Good luck

PS look up the keepres setting for the civ.ini (it may be in the stick threads at the top of the forum) - I think you add the line Keepres=1 to the civ.ini file to make sure that civ uses the refresh rate set for the windows system


edit - pulled from another thread

solved the problem Anyway, thanks for helping me
Anyone who has a similar problem - just add the following lines to civilization3.ini:
Refresh=85 (the refresh rate you want)
Video Mode=1600 (if you want 1600x1200 or you can put 1280 for 1280x1024 etc.)
KeepRes=1 (if you want to keep your winxp's res)

If you want just keep your win's res, then I think keepres=1 should work, but somohow it didn't on my comp.
 
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