Distance between cities

Change the following value in GlobalDefines.XML (or GlobalDefinesAlt.XML):
Code:
	<Define>
		<DefineName>MIN_CITY_RANGE</DefineName>
		<iDefineIntVal>2</iDefineIntVal>
	</Define>
Changing it to a 1 will allow cities to have just 1 plot between them and changing it to zero will allow cities right next to each other.

Standard modding caveats apply: backup the original file first and/or copy the file to CustomAssets before you make the change.
 
If cities are on different continents you can have them separated by only one water tile. I have thought the reason for the spacing was to make bombardment simpler--if cities must be two piles apart, your artillery can only be adjacent to one city at a time. But a battleship between two cities separated by a one tile straights will randomly pick one when told to bombard.
In civ 3 Infinite City Sprawl was one of the main exploits. The AI spaced them out to optimize the entire fat x, which meant that for most of life they weren't using a lot of land. By packing cities tight (one per 9 squares) a human could do something unique and gain an advantage. In civ 4 the AI strategy is closer to an optimal strategy, so the limit is a good thing.

That being said, it's

<Define>
<DefineName>MIN_CITY_RANGE</DefineName>
<iDefineIntVal>2</iDefineIntVal>
</Define>

in GlobalDefines.xml, the xml file in the xml folder but not in any subfolder.

MicroMod attached, it works.
 

Attachments

If cities are on different continents you can have them separated by only one water tile. I have thought the reason for the spacing was to make bombardment simpler--if cities must be two piles apart, your artillery can only be adjacent to one city at a time. But a battleship between two cities separated by a one tile straights will randomly pick one when told to bombard.
In civ 3 Infinite City Sprawl was one of the main exploits. The AI spaced them out to optimize the entire fat x, which meant that for most of life they weren't using a lot of land. By packing cities tight (one per 9 squares) a human could do something unique and gain an advantage. In civ 4 the AI strategy is closer to an optimal strategy, so the limit is a good thing.

That being said, it's

<Define>
<DefineName>MIN_CITY_RANGE</DefineName>
<iDefineIntVal>2</iDefineIntVal>
</Define>

in GlobalDefines.xml, the xml file in the xml folder but not in any subfolder.

MicroMod attached, it works.

Thanks alot but is their anywhere special where i put the file cause when i put in the xml folder and played there was no effect.
 
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