Districts - specialty districts

CivBesch

Chieftain
Joined
Mar 17, 2018
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32
Can anyone tell me what the difference is between districts and specialty districts
 
All districts (holy site, campus, etc) are “specialty districts” except for the city center (which is the tile the city is founded on and where you would build a monument, granary, etc.).
 
I think aqueduct, spaceport and neighbourhood don't count as specialty (because they don't need population to build)
Good point - forgot about that criteria... but would aqueduct count towards the “civil engineering” boost requirement of 7 different specialty districts?
 
Do I understand this correctly, that it is not as clear-cut as saying 'Every district except the capital is a specialty district?
 
Do I understand this correctly, that it is not as clear-cut as saying 'Every district except the capital is a specialty district?
Some people do not think of the aqueduct or neighbourhood as districts but they give 0.5 adjacency for other districts so are but are not consistent deter speciality districts for those eurekas.
 
Thanks for the many replies. It's apparently still more complicated as I first thought.

So, here some clarifications to my question.

In the Tech tree is mentioned that mathematics gets a boost by 'building' 3 different specialty districts.

In the document in annex I find 20 different districts (including the uniques), besides the centre of the city.

1. Is it correct to state that all of those are specialty districts in relation to the mathematics boost, except for the aqueduct, neighbourhood and spaceport, leaving 17 specialty districts, able to boost mathematics?

2. Remains the question, what exactly is meant by 'build 3 specialty districts': does the mathematics boost happen if those districts are fully built or is it enough to have started building them?

Glad for any comments.
 

Attachments

'build 3 specialty districts'

Considering the era or the eureka....
build 3 specialty districts = 3 of (campus, theatre, holy, entertain, encamp, indust, harbor, commercial)
All of these can house specialists which is likely what it means - nod to @Art Morte
 
Note: haven't picked up R+F yet, or any of the cash-grabbing DLC's yet. Maybe the definitions changed with them.

I now consider the "specialty" districts as the eight that provide bonus yields to internal trade routes, four food districts (campus, entertainment, holy site, theater square) and four production districts (commercial hub, industrial zone, encampment, harbor.)

I'm positive that entertainment districts (which provide internal trade route yield bonus) count as specialty districts even though they cannot house specialists.

I'm certain that aqueducts and neighborhoods don't count as specialty districts. This led to my original conclusion that all districts that are capped by population (to which aqueducts and neighborhoods do not) are the "specialty districts." However, at some point I think I confirmed that aerodromes and spaceports (that count towards the population cap) are not considered specialty districts on the basis that they did not add bonus yields to my CS trade routes when suzerein of Kumasi.
 
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