I Hope We See a Return of Districts like Dams, Canals and Aquaducts in Civ 7.

I think it was in the Antiquity Stream and again in either the Exploration or Modern stream they mentioned that bridges are Urban Districts.
A full urban district? Or a possible urban district building? Cause if you couldn't make any building besides a bridge in a major river tile, then I could see that. But I think we know we can build some things in them?
 
A full urban district? Or a possible urban district building? Cause if you couldn't make any building besides a bridge in a major river tile, then I could see that. But I think we know we can build some things in them?
A building, not a full quarter.
 
I did a quick search on the transcripts and found on the exploration stream (but not on the other two major ones) the lines you likely mentioned where Ed says there is a bridge building and "they are a great way to get your city to the other side of a navigable river". But on that same video, just before I saw an example of where it was done with other buildings and no bridge needed:

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Here you have a urban district on a navigable river with the Fishing Quay and Bath buildings, which allowed them to make another urban district across that river tile.

In any case, here is the time for when Ed mentions bridge on exploration stream.
 
I did a quick search on the transcripts and found on the exploration stream (but not on the other two major ones) the lines you likely mentioned where Ed says there is a bridge building and "they are a great way to get your city to the other side of a navigable river". But on that same video, just before I saw an example of where it was done with other buildings and no bridge needed:

View attachment 714264
Here you have a urban district on a navigable river with the Fishing Quay and Bath buildings, which allowed them to make another urban district across that river tile.

In any case, here is the time for when Ed mentions bridge on exploration stream.
See what i'm curious about is if they'll function like extensions of roads like in 5/6 or like buildings. I get that they're trying to stream line some things but I like the idea that you have to actually invest to build roads. I can get roads automatically forming but I don't know how often it is that bridges by comparison are built in the middle of nowhere in neutral territory.
 
I think it was in the Antiquity Stream and again in either the Exploration or Modern stream they mentioned that bridges are Urban Districts.
The original version of the Antiquity tech trees shown in the first gameplay showcase showed what looks like the Ancient Bridge in the mastery for Engineering. It appears to be a building, but I'm not sure whether it takes up the whole tile.

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The tooltip for Ancient Bridge has been seen, and the bridges themselves have been spotted too.

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The original version of the Antiquity tech trees shown in the first gameplay showcase showed what looks like the Ancient Bridge in the mastery for Engineering. It appears to be a building, but I'm not sure whether it takes up the whole tile.
The image does not appear automatically in the quote I did above, but it's a regular building, half a tile.
 
It would be weird to have a civ game without aqueducts. I'd hope it would not take up an entire tile though. "Aqueduct district" always seemed a bit too much to me. Aren't most of them like 30 feet wide?
 
It would be weird to have a civ game without aqueducts. I'd hope it would not take up an entire tile though. "Aqueduct district" always seemed a bit too much to me. Aren't most of them like 30 feet wide?

Yeah, I mean I know they can be long (there are some Roman ones that are multiple KM I know), but you can easily fit stuff around them. They should be more like roads in reality, where they just go through the tile but don't impact what else you can do on the tile.

In Civ 7 terms, and for gameplay, I can understand if maybe they were one building slot. So at least you can build something else there too, but there's still some cost to it.
 
it would be a shame not to have canals return.
I rarely build aqueducts in VI because I always hated that they seemed to need tile better suited for something else like a Science/Faith quarter or a wonder.

Id happily like the idea if an aqueduct acts like walls, you can build it, it takes up the boarder of the hex and you can string maybe 3 of them together toward city center, from a river or a mountain for them to become active, and provide their bonus along the way. For Canals id be ok if they took up a building slot, if they also allow you to connect 2 navigable rivers, or turn a narrow one navigable.
Maybe have a limit with how many a settlement can build with increasing cost per segment. ALlow them to get longer each age. Very basic single tile locks to start basically that can only go adjacent to centres, then allow them to expand researching further tech.

I really loved dams, I hated getting the climate change penalties so I found I usually never bothered with oil or coal plants and relied on dams to cover my electrical needs until solar came online (those people can live in the dark , prop up the candle industry!!)
 
I hope we would get dams, aqueducts, canals and bridges across seas in Civ7 as either districts or buildings. And some wonders as well, there is a lot of impressive bridges, canals and dams. Really liked Panama Canal in Civ6, and I hope we could get it again. I've rarely used one-tile bridge wonder in Civ6, but if we could get a multi-tile bridge wonder, like Panama Canal that could take 1, 2 or 3 tiles, it would become much more useful. There is a lot of long bridges in the world, for example, Øresund.
 
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