Districts

madskillz32

Chieftain
Joined
Oct 19, 2019
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15
I have a question regarding districts. I habe some very productive river tiles, and either a dam or aquaduct are requiring that same tile. Should i build a dam or aquaduct and lose that productive tile?

Question 2, do you build campus, wonders, commerce, etc... on desert tiles whenever possible? Since these tiles will never be worked by your citizens. Also, do you keep rain forest plains or cutdown and farm?

Thanks so much! Currently iij never cut raim forests.
 
Yes. If a desert or tundra campus(or other districts) have the same adj bonus as a plain or hill one, I always put it on tundra/desert.
 
Dam and aqueduct should be considered for adjacent bonus for your industrial district. Think of it as a +2 product district when placed near a industrial tile. Try to build aqueducts when you can place industrial districts near it.

It depends on the possible yields. Desert tile I leave open for neighborhood and other districts. I keep rain forest if they can provide a good adjacent bonus with other districts. Rain forests can have lumber mills once you tech up enough.
 
Should i build a dam or aquaduct and lose that productive tile?
Typically I do not unless I need the adjacency for a campus or theatre. Also do I need those districts to get to a 10 pop city as they do cost production. However if you like bigger cities or great IZ adjacency then sure, as long as you appreciate you are losing production for size.
 
I'm new to the game, sorry if I am asking silly questions . . .

"However if you like bigger cities or great IZ adjacency then sure"

Does the above IZ mean Industrial Zone? Does a industrial zone have to be next to aqueduct or dam?
 
Does the above IZ mean Industrial Zone? Does a industrial zone have to be next to aqueduct or dam?
There are a few common district abbreviations:
HS = Holy Site
TS = Theater Square
EC = Entertainment Complex
WP = Water Park
IZ = Industrial Zone
AQ = Aqueduct

Industrial Zones, like most specialty districts* can be placed basically anywhere. Harbors and Water parks need to be on the water, of course, and the Aerodrome and Spaceport need to be on flat land, but the rest can be on any regular land tile that isn't a natural wonder or mountain. Some unique districts have special requirements; for example, the korean Seowon and Greek Acropolis must be built on a hill.
*A specialty district is one that requires population to build. A city unlocks a slot for these at size 1/4/7... every 3 pop. However, districts that have green backgrounds, sometimes called civil engineering projects or "green districts," do not require population and can be placed at any time. These include the Aqueduct, Dam, canal, and neighborhood, and any unique versions of them.

The connection to dams and Aqueducts is related to the adjacency bonus of Industrial Zones. You may have noticed that a Campus gets a bonus for being near mountains, or a commercial hub gets a bonus for being on a river.
If we look at the description for an IZ, it's very busy:
upload_2019-10-24_16-7-46.png

Wow! There's like 5 categories on there. Just breaking it down:
-Quarries, mines, and lumbermills and all improvements that provide production.
-Strategic resources are ones that accumulate in the top bar and are used for units and power plants: iron, horses, niter, coal, oil, aluminum, and uranium.
-Every specialty district that has adjacency has the +1 yield per 2 districts next to it bonus. For Japan, this bonus is doubled to 1 yield per district next to it!
-We see +2:c5production: for most of those aforementioned "green districts," Aqueducts, Dams, and canals. The Bath is a unique district for Rome, which replaces the aqueduct. +2 is the strongest type of bonus available for specialty districts, and production is generally quite valuable. If we read closely, we see that just 1 aqueduct is worth the same amount as 4 mines! This is why people try to place Aqueducts and Dams in their cities in such a way that they can have more than one touching an Industrial Zone. That +2 is for each of those districts, too - so If you had 2 cities close by in a line with
City-Aqueduct-IZ-Aqueduct-City then that IZ in the middle would get +2 for each aqueduct, plus an extra +1 for being next to two districts, for a total of +5. (+2 +2 +1). That's pretty good - it would be like those aqueducts each gave 2:c5production: on their tile. But if you run a Policy Card to improve IZ adjacency, such as Craftsmen (unlocks at the Guilds civic) or Five Year Plan (Unlocks at the Ideology Civic) that +5 would be doubled to +10! Now it's like those aqueducts are giving +4 each! That's liked a hill with a mine on it. If you end up putting a coal power plant in that industrial zone, it will grant a production yield equal to the adjacency of the district itself. This includes Policy card modifiers, so in our case it would be +10:c5production: production just for the building, on top of what the IZ is giving. Now it's like the aqueducts are giving +8 production each! Wow!

Most other districts get adjacency from the terrain/map, like mountains or resources. The IZ, however, has a lot of adjacency opportunities from things you yourself build. This can make a real puzzle out of city planning to get the most out of your IZs, but that is something you can make as simple or complex as you want.
Hope that helps!
(Shameless self-promotion: If you look at the signature of my posts, you will see a link to an IZ guide that covers everything related to using those "green districts" to get big production numbers. It's a bit advanced for a beginner, but it does have pictures!)
 
Sostratus this is great info! Thanks so much!

I will try this strategy



It has probably already been mentioned but this video explains IZ planning or City Planning.
He focuses on how to get 50+ production from your IZ and how to build a double zone from two cities.
Usually I never cared or messed with this stuff.
However, after @Victoria put the "smack down" on me I am trying to place my districts in the best spots.
I am still not very good at it but just started a game with Japan and focused on placing the districts faster and in the +4 or +5 spots.
Actually it worked out pretty great this game.
I had much higher spt and cpt earlier in the game.
Usually I find it slower and more methodical which breaks my fun but I see how it gives you a large advantage early on.
 
It has probably already been mentioned but this video explains IZ planning or City Planning.
This exact video came up in a different thread not long ago. For those who haven't seen my guide-
I consider this to be the greatest compliment I've ever gotten on civfanatics:
upload_2019-10-30_18-43-52.png

Regardless, I seek only to spread the production gainz to all corners of the playerbase.
 
So when did these other adjacency bonuses for the IZ pop up for Aqueducts, Canals and Dams, because I never knew about them? Was it with GS release or a patch?
This is definitely a gamechanger.
 
So when did these other adjacency bonuses for the IZ pop up for Aqueducts, Canals and Dams, because I never knew about them? Was it with GS release or a patch?
This is definitely a gamechanger.
It was part of the June 2019 patch, not vanilla GS. Actually quite a meaty patch; consider checking the notes.
 
This exact video came up in a different thread not long ago. For those who haven't seen my guide-
I consider this to be the greatest compliment I've ever gotten on civfanatics:
View attachment 537809
Regardless, I seek only to spread the production gainz to all corners of the playerbase.

Thanks for the post!
I figured someone had a better way.
Looking forward to reading your guide and implementing it or at least trying to!
I have been away from the game for awhile now and seems things have changed.
 
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