Divine Intervention VI: Caliph of Catastrophe

Mehmed tossed and turned as he always did, messages from the gods flooding into his consciousness. But a morning did come, and his sultans assembled outside his tent, ready to receive the new divine transmissions from their lord.

But Mehmed did not wake.

This did not disturb the advisors, who merely retreated back to their duties, and reassembled later that afternoon, assuming their lord was tired after such an ordeal. After all, every time the gods spoke to Mehmed his sleep was fruitless and unrestorative. It was a wonder he woke so early the last few times.

Yet again, though, Mehmed stayed asleep.

The advisors looked to each other in confusion. “What could be the problem?,” one asked, turning to the others. “Should we go in and check on the Caliph?”

“That sounds like a horrible idea to me,” cautioned the Sultan of War, shaking his head. “I will not be the one to wake him.”

Where the Sultan of War did not dare tread, none dared. And so the lord Mehmed slept for four long days, nightmares of another world haunting him even after the terrestrial gods had ceased their speaking. But awaken he did, and when he awoke, the sultans were ready.

“I have seen many things,” he said firmly as his eyes focused past the mortals in front of him, seeing things the men could only imagine. Stepping from his tent, his eyes shifted left to the men in his camp.

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“We have gained several able-bodied men that have forged their own axes, natives from the Lucky Stones region. It was very fortunate that they have pledged themselves to our cause.”

“Take the Bronze Plume slaves from the mining program and send them to bolster the civilian infrastructure in the area. Have them construct communities and roads, and do not send them into agricultural or mining labor.”

Mehmed then turned to a minor Sultan from the east. “Have you prepared the settling party I requested?”

“Yes, Lord Caliph, they are ready to construct a new settlement. Where shall I send them?”

“There is a rock east of Istanbul where a hermit named Secculla lives. Go to him, and tell him of your purpose. He will aid you.”

“I will send them right away, Lord Caliph. Your blessings upon them they shall be successful.”

But Mehmed's gaze was again turned to the waters of the south, and the lights within glistened in fascination.


Secculla's Rock was founded in 1200 BC, as the hermit guided the settlers into the natural setting. Lamb from the area began to develop a legendary status amongst the inhabitants of Jhaz as the finest in the land, while the wool garments were almost supernaturally perfect in their construction.

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Meanwhile, Ottoman researchers had made a striking new breakthrough – the hard, dark metal within the earth known as “Iron” could be melted and reforged in much the same way as copper and bronze if heated properly. The resulting weapons and armor were impressively resilient.

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“Caliph, the native axemen from Lucky Stones have stumbled upon the belligerent Zulu warlord from earlier. His capitol is located due west of Istanbul and he is largely unprotected from attacks.”

”Excellent. It seems as if the god of the dice truly has descended upon us. Muster the troops and we shall march to Ulundi to pay him a visit. In the meantime, I wish to create a series of scouting parties to explore these rivers. Can you have the men assembled soon?”

“My Lord, it will take us some time to-”

“Time is something that we create, Sultan. It has long since lost its meaning to me, after nearly three millennia of life. These leaders...Victoria, Khan, Shaka...they have a piece of this spark in them as well.” Turning to face the noble, Mehmed lifted a brow and spoke in amused tones. ”When you look into the Oasis, your shadow self stares back at you from the Wasteless World. But have you ever met another that your spirit bonded with? Have you ever loved, Sultan?”

“I have, m'lord. Do you seek a kindred spirit?”

”Perhaps.”


A decade of destruction later, the ravaged Shaka found himself holed up in Ulundi with too many archers to defeat but no troops to attack the marauding Ottomans. Quickly, a peace treaty was agreed upon – but not before the entire zulu countryside had been looted for all its worth – and at least one major settlement burned to the ground

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Meanwhile, the words of a wise man had seemingly touched Victoria so. Mehmed laughed when he heard the news, but gave no other comment.

(Victoria converts to Confucianism? What?)

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Much to his interest, other immortals revealed themselves to the Caliph. A cunning man, Lord Willem looked to be of respectable wit and troubling competency.

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Less so, the Tribalistic Darius failed to impress Mehmed, who barely agreed to meet with him – and the meeting was short and uneventful

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On the home front, a City had been settled to officially capture the Forest of the Night. It was left intact – partially due to Caliphate decree, but mostly due to the absolute refusal for any Ottoman to enter the dark jungle. Those that did enter and return were never the same, and rarely survived long before mysterious deaths claimed them.
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“It's a...monument.”

”Yes. It's a tribute to the heavens. We have hauled the stones from the desert and constructed a great flat obelisk to his glorious nature. We revere him in fear and in adoration.”

“The Lord of the Desert, sir?”

”It is beautiful, isn't it?”

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“....stunning, sir.”


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(OOC: The Hermit does not have a name. The Goddess is named Succella. Charles Li did my intervention and didn't spell it properly.)

Once again, the Goddess of Nature, Succella, came to Mehmed in his dream. They were standing in a small grove, and beautiful birds were flying all around them. It was a tranquil place, and Mehmed was at peace here. Succella spoke: "I see you have done as I ask, Mehmed, and it pleases me. It will be of benefit to your people to follow the guidance of the Hermit."
Mehmed sensed there was more to come, and sure enough, a look of grave concern soon came over the face of Succella. "Some things trouble me, Immortal. Recently, I sensed an intervention by another god. He calls himself the God of the Desert. Where his followers roam, plants and animals die and give way to the endless, barren sand."
The face of the goddess was by now white with anguish and pain from the mere thought of it. Still, she continued:
"I see you have waged war against one of the desert people, and I pray it will make the God of the Desert step down his offenses against the order of nature. But I doubt it.
What I require from you will not be easy, Mehmed. In order to make your lands bloom and be fertile, instead of barren wastelands as the God of the Desert will surely want, I require you to do some tasks that will win me the power to protect your lands."

Mehmed nodded - now he recognized her godly nature again. For all the good will Succella might have towards the Ottomans, she wanted the same as the other gods: Obedience, and Power. Still, what she had said was worrying indeed, and the desperate look of pain and anguish on the face of the Goddess had burned itself into his mind.


Spoiler The Quest(s) :

Build (or conquer) the Hanging Gardens (this turnset!)
Own 5 Monuments at the end of the this turnset
Research Philosophy
Keep the city of Succellas Rock healthy and content


Spoiler Changes (need someone to make them!) :
Give Mehmed a settled Great Prophet in Succella's Rock.
 
It is another long, hot night and the Caliph is having troubled dreams. Then a dark presence clouds his dream briefly, parting to reveal an white-bearded, old man in black robes moving swiftly amongst the Ottoman people, talking to them and teaching them the ways of Darkness. In Edirne, the city that borders the Forest of the Night, the people are inspired to band together and build a brand new temple to the God of Knowledge, to which the old man finally comes and settles in, safeguarding the faith of Ansharism in the Ottoman Empire.

In another part of the great oasis, a squad of Ottoman clubmen meet an unpleasant end beneath the harsh, pitiless sun and yet, the very next dusk, a silky sable cloak descends upon a nearby hill and a group of sharp-eyed Ottoman scouts spring into existence.

Back in his bed, the Caliph awakes with a start to find a sheet of papyrus gripped mysteriously in his left hand. By the faint gleams of moonlight entering his bedchamber, the Caliph can see that it bears a message in an unknown unhand.

Spoiler The Message :
The Forest of the Night is the key to your success in Edirne. Keep the Forest safe and your city shall prosper; allow it to be harmed or ploughed in any way and your people shall suffer.

Continue your quest to find the great rivers of the land and your exploration will not go in vein.

Seek out and destroy those in the City of the Dead that would keep the seals of the underworld open and maintain a guard over the city you have cleansed. The draws near when the dead will escape their bonds and assail the lands of the living.

Your night-touched explorers have discovered the mountain range that rings the City of the Ancients. Explore the city's catacombs and you shall discover many wondrouis secrets of the lost people that were here before you, but such a task will take many years and your archaeologists will need the support of many work teams and armed guards to complete their mission.

In your travels, when you meet the Chosen Ones, be kind to them. Much energy has been expended on you all and, whilst the waste of mortal resources might be considered a crime, the waste of Divine resources is blasphemy of the worst kind.

Spoiler Anshar's Quest :
Continue the Quest of the Rivers and take and hold the City of the Dead within the next turn-set, or many dissenting souls will spread abroad. Build and defend a city upon the ruined Ancients site and you will receive a just reward, but if you harm the special panthers along the way, your reward will be severely curtailed.

Spoiler Gods only :
I carried out Diamondeye's changes and settled a prophet of my own in Edirne. Confucianism (and one temple) was added to the Ottoman cities, whilst his warrior was replaced with a scout with improved visibility. The barbarian mess in the central oasis has been reduced slightly to avoid barbarian hell!
 
Mehmed didn't have any dreams from the God of Balance, but he did see something that made him continue to wonder his intentions.

The Copper Shackles have settled in his city. However, the former population were unhappy of this new developement, and of these people's religion. However, Mehmed had a feeling that if he continue to push these decendents they will revolt. Terribly.

The Koreans and the Dutch met. "Did it also happen to you?" questioned Wang Kong softly.
"Afirmative" said William. "We are one step closer to Nivarna, the state of balance."

Spoiler Changes :
Added a few pop, Bhudism and a Temple to the Capital.
Buffed Koreans and Dutch
Gave the Barbs Iron and Copper 'Soul Stone' and 'Spirit Rock'
Put Confucan Barbs in the City of Ancients


Spoiler Mission :

Don't whip the capital until only 1 turn until it drops a pop... Then I will give side gifts to Mehmed.
Capture the Island and make a city on it, spread bhuddism. After that a great balancing act will happen.
Ignore the Ashnarites (babalonians) until they offer trade to YOU.
 

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"Mighty impressive yes this pile of bricks! But Shaka still lives. Such a shame. Well here they are, the stakes are higher. Do you fear the risk or reap the rewards?

Number of Bon Chance: 2

Good choices
  • Gain 2 settlers
  • Gain 3 axemen
  • Your villages and cottages turn in to towns.
  • All available city improvements are build in your cities
  • Gain knowledge of the world.
  • Gain a fish resource and a workboat in the lake near your capital

Bad choices
  • xxxxx gains 6 axemen
  • xxxxx gains 4 workers
  • xxxxx gains 2 settlers
  • xxxxx lands get fully roaded
  • xxxxxxxxx gets all available city improvements
  • xxxxxx gains 4 settlers

Spoiler NFTFAE :
Shaka, Shaka, Shaka, Shaka, Amsterdam, Willem


My Bon Chance? A thousand horses to build your army! Iron and copper for shield and sword!
Destroy a civilization to get another one! Yes sir pick and choose, pick and choose!"
 
A river swirled into a vortex and a god awoke to the world, the activities of the other gods dragging him out of his long slumber. This world was different from the last, yet he could sense danger, like a dagger aimed at his back. Then he saw how.

Lands drained of their water, their fertility. No lakes, no ponds, no streams had been left. This was meddling by other gods to twist the world into a perverted parody of itself. As the god rose from the River of Souls, he decreed, "This must be stopped".

In his dreams, Mehmed stood in a shallow lake, continuing in all directions as far as the eye could see. The water piled upwards in defiance of gravity and swirled, and a man stood before Mehmed. Before Mehmed could say anything, he spoke.

"Mehmed, you stand before Ilmagua, the God of the Waters. In a gesture of goodwill, my waters have spread over the lands to the north, and these lands have grown in fertility. To continue to receive such gestures, speak not with this creature called "Steve" as he surely wishes to turn all these lands to desert. Good day to you."
 

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Can I "Get It" please? I've just discovered this, spent the weekend reading up on all the old games (yes, I'm sad :p ), and would love to get involved. Nothing big, I'm more interested in the story aspect that anything ground-breaking, at the moment. Hope no one minds.

Edit: Ok, I've done an update, just a small one, I'll post a write-up as soon as it's written.

Spoiler NFFE :

Changes:

Just a few (4) sheep added around Istanbul.
 

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The sun was shining, the blue sky was wrapping its tender fingers around the world, and all was calm. The slight breeze blew the long, black hair of Snefu, the Divine Shepherd, in all directions, yet, to him, it was pleasant. That was the word that summed it all up: pleasant. Especially after climbing the great big wall that someone had built. He did not know why he had bothered to cross it, or indeed, why he did most things. It was just as case of the grass being greener on the other side. Or something like that. At least the sheep were happy.

Beside him, a black hound stood to attention, gazing intently at the fields below. He had pride, certainly, and a loyal heart, but there was never any malice in his eyes – he was but a servant, of course.

“The climb was worth it, Master,” he said, his tail nodding in approval.

“Couldn’t agree more, couldn’t agree more,” replied Snefru. “It’s perfect. Oh what a wonderful place, Geoff!”

Snefru stopped suddenly, and looked away from his dog. They were both as embarrassed as each other about the name.

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That night, as darkness took the reigns, they built a small campfire, and rested, content and carefree, gazing down on similar fires from the towns below, each one having their own feast. They had travelled long to reach this place, but Snefru now decided that he, and all who had followed, had completed their journey. He lay back, took one last fill of the air, but before being able to settle for the night, he sat up with a jerk, full of alarm.

“Can you smell it? That scent in the air, strong, and pungent. I think I recognise it… There has been war here. And there is more to come. How many are to be slain? How many are those mad generals going to kill in their lust for power?”

“Master, it’s roast chicken…”

“Ah,” Snefru sounded slowly, relaxing.

“Goodnight, Master.”

“Goodnight… Geoff…”
 
Gain 2 settlers
xxxxxxxxx gets all available city improvements
All available city improvements are build in your cities
Gain a fish resource and a workboat in the lake near your capital
xxxxx lands get fully roaded
xxxxxx gains 4 settlers

(What does the Bon Chance do?)
 
It gives you a horse, copper and iron resource in your lands, in a CC. The city depends on the dice, as everything does ;)
 
"Yes now we are talking! Taking a bit of risk is always good! Let us see how the dice rolls today!

Ah, a three!
Let me see yes your citizens will like this, finally they have some fresh water and books to read!

Now for the Bon Chance...

A four! How unfortunate!
Spoiler NFTFAE :
Kahn gets iron, copper and horses at his capital. He better use them.


Well luckily you have one more shot at this.

SIX! Yes sir! Now you will be able to wage war. You will find your instruments of destruction near Eltine!

Well that was it for this round!"
 

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Mh! I briefly intervened in the ancient times of DI the First...I finally came back, my good sir! I shall wait for your save. :3

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There are Deities, up in the skies, that watch upon the men and their deeds; those with perfect features and strong arms, those who bring good things and the ones who crave for destruction.
And still, there's a race, which is neither God or Human, and still born of both, 'cause they're the demigods, and although someone rise to greatness, like the powerful men that rule over nations, there are others that are not so luckily.

And the Warrior of the Fire Blade, Raven, is one of them.
 
"Meh. I will have to find a patron...these guys are simply no fun anymore."

The first thing you could see, from a distance, was the smoke. A black cloud that slowly soared above the trees, marking a place that, probably, was not even there anymore; if anyone had been there, he would have seen a most gruesome vision.

It had been just a little village, formed by an handful of huts, but now was just a lump of ashes that quickly cooled; here and there laid a corpse in a pool of its own blood, when it had not burned like its house.
And there was no one alive anymore.

Of course, you had to rule out the four soldier that stood in the middle of the ruins, but their red-stained blades pointed out that they were not exactly villagers; in fact, it was rather obvious that they were the ones who leveled the place.
They brought red shields, almost shining armors and blood red vests; they looked annoyed at the outcome of the battle.

"Seriously. They went down in an heartbeat! Not good enough...we need real enemies, non barbarians and villages."

The one who talked was a man that seemed hardly in his twenties, a short beard finely trimmed that covered just his chin, long, red hair and a bone white complexion; his build wasn't excessively muscular or heavy, and still his golden plate mail, his purple mantle and -above all- the dripping sword gave away his real nature of warrior.
But his eyes, red like the charred wood that faintly glowed, were a good enough motive not to enrage him: they promised death, guaranteed pain and sought for destruction...and fun.

Often, these two objectives overlapped.

"Tell me. Who's the nearest Immortal?"

"...Mehmed, sir. Of the Arabians...they settled west of here."

Mehmed...it would have done, yes. It would have done..nicely.

"That's good. By night, we will have a boss again. And that's when the fun begin."

"You know the other tribes will not like this? They will go after us..."

"And since when are you afraid of barbarians? Come on...Istanbul await us."

And with a grin, he started moving west.

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Spoiler for the rules :
Oh, this is -apparently- your standard, fully promoted Preat (and how!), but...let's talk about rules, 'k?

1) As one of the soldiers said, barbs HATE Raven. With utmost emotion. Wait for a lot of them...the Wall protects you inside your borders, but not outside, isn't it?
2) As an effect, your reputation could start going down, now and then. Raven is an heartless warrior, and your association with him (especially after major battles) will not be seen kindly.
3) Still, Raven has a divine spark; so, now and then, he will provide some small price...if he spread enough blood during the turn set.
4) Which is to say, he is here JUST to battle. Leave him idle, and he will have to vent his boredom...elsewhere.
5) Tempestive upgrades will keep him happy.
6) Stupid deaths will make him enraged. And don't worry, he WILL come back, pretending his pound of flesh...


The first encounter is up to you, Forest. :3

Spoiler Intervention :

Added special unit.
Shown the Zulu capital (will be Raven first advice. :3 )
 

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