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Divine Right; a new use?

So basically don't get DR so you can reject trades instead of demands.
 
The first person to research Divine Right should get a Great Prophet.

And given the religion that's founded what would that prophet be called :hmm:

I think founding the last religion is reward enough for being first. If you haven't got you own religion at that stage of the game it can be quite handy. If you're going for a cultural victory another religion shaves turns off the finish date.
 
I've researched it once because I was ahead in tech anyway and wanted to build Versailles.

Apart from that I agree with others who've said that since it's such a coveted tech by the AI it's great for trading. Research it first and trade it to everybody in the same turn for a lot of other techs.
 
I agree. The one time in several hundred games of civ I researced DR, I regretted it.

One situation I would research it is if I was pursuing a Religous Economy strategy in which you build the Spiral Minaret, University of Sankore, Apostolic Palace, and the Sistine Chapel. I've heard that this can be a very powerful strategy because all of your state religion's buildings net you 2 gold, 2 flasks, 5 culture, and 2 hammers on top of what the building already gives you. GO RAMSES!:king:

I'd agree it seems useless if you aren't building your economy around religion. I've always ignored it in the past, but now that I'm playing on Prince I make damn sure I have a religion to keep my economy stable.

I had a game on Prince that I quit for lack of a challenge after I was making 40+ gold per turn with the research slider at 100% while going crazy with military spending. Probably due to my specialized economic city that featured the income buildings for 2 religions, along with multiplier buildings like the Market. It was generating 90+ gold per turn by itself. And I hadn't yet built the Spiral Minaret.

Contrast that to my only attempt on Prince without a religion: so poor I was losing money even with my research at 10%, with my economy grinding to a halt from 200+ turns at war. (Aggressive Civs, Raging Barbarians)
 
I like to build the Ankor Wat, The University of Sankore, The Apostolic Palace, The Sistine Chapel and The Spiral Minaret. Together these make temples incredibly powerful.

Granted you have to be a serious wonderhog for this, but in case you are, researching Divine Right looks better and founding a religion doesn't hurt either. I do it all the time.
 
I always like to have Versailles and place it either in a high production city or in the middle of a far flung newconquered territory. I often sacrifice a GE to help build it.

I only just discovered the religious building quartet. I must say that it is powerful too making the SM quite handy. (Yes I am a wonder hog)
 
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