Do captured Settlers become Builders on the highest difficulties?

LoneDragon

Warlord
Joined
Aug 20, 2016
Messages
207
In Civ V, above the 2 (I think) lowest difficulty levels, when you captured an enemy Settler you got a Worker. I captured a Settler on King in Civ VI and was surprised I got a Settler! What is it like on the higher difficulties?
 
I honestly don't know, but it needs to be fixed. I feel like I'm cheating grabbing all the barbarian settlers wandering about 'cause the AI keeps losinh 'em.
 
Not on emperor, Spain decided to send a settler below my borders and have it wander around, and I stole it from them in my current game. It was escorted by a warrior at least, but it was also going... somewhere, maybe. Do you think the AI recalculates where it wants to settle every turn, and gets different results sometimes? Sometimes the AI needs to just make a decision and head there, its settling habits are weird.
 
Captured settlers stay settlers, which is completely broken and needs to change. It doesn't even make conceptual sense (surely your settlers need to be people from your nation's culture, not another's?)

Or at the very least, if they insist on keeping it this way, the AI needs to be hardcoded to always use the escort function to protect its settlers (just like the Civ IV AI was.) God knows the AI has enough warriors floating around to do this.
 
In my current game, Spain's capital is way at the south end of my empire. At one point they declared war on me. About ten turns later, I happened to notice an unescorted Settler right next to one of my northern cities. Right next to it! My Crossbowman moved one hex and I got a free Settler. I almost didn't even notice it as I was so focused on the southern part of my empire.
 
Not on emperor, Spain decided to send a settler below my borders and have it wander around, and I stole it from them in my current game. It was escorted by a warrior at least, but it was also going... somewhere, maybe. Do you think the AI recalculates where it wants to settle every turn, and gets different results sometimes? Sometimes the AI needs to just make a decision and head there, its settling habits are weird.
Yeah, it's extremely indecisive with its settlers! I saw one go north from Rome, and I was a bit miffed as there was only room for one decent city there and I wanted it, it was a great spot. The settler moved around for a few turns then went back to Rome. So I got a nice new city.
Later on I decided to settle south of Rome, and that same settler again wondered back and forth until I'd settled the best spot. It eventually settled an inferior place, and now Rome is totally hemmed in.
 
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