Do map scripts override the civ4bonusinfos.xml???

joakimkasper

Chieftain
Joined
Jan 3, 2008
Messages
5
Location
Aarhus, Denmark
Hi everybody!

I play the hemispheres map (custom game) and would like to know whether it somehow overrides the standard bonus placement system, the civ4bonusinfos.xml???

This is why I am pretty sure this is the case:
1. I tried to make silver available on plains and grassland by changing the civ4bonusinfos.xml => No result (had Sto help me make a custom silver placement code in python)
2. I tried to get rice to only be placed in jungle+grass terrain => No result
3. I tried to make wheat available on grassland => No result
4. I tried to make gold available on tundra and ice => No result.

The editing of the civ4bonusinfos.xml is really simple, so I am pretty sure that I haven't made some stupid error.

Does anybody know how to make map scripts follow the standard bonus placement system civ4bonusinfos.xml?????

I like to play custom games on standard sized maps playing with 9 civs (7 is game max for standard maps). Is adding extra civs a problem in regard to bonus placement??? (Apart from having a smaller land mass ratio, as I like to have to fight my way to a large empire)
 
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