So I can't create -map.js and -data.js from YnAMP Continents++ script ?3 cannot but you can use it in-game to generate (better) random continent maps.
So I can't create -map.js and -data.js from YnAMP Continents++ script ?3 cannot but you can use it in-game to generate (better) random continent maps.
I understand your confusion, as the continents you can see in the editor are the ones imported from Civ6 maps but are exported but not currently used in map loading code.- How do you add continents ? I only have "No continents (-1)" and don't see any option to add some continents
Yes they are, but the biome & terrain needs to be compatible with the resource, so very often if you only paint resources then you won't see them in-game. There are rules I did not figure out yet for resources vs. biome/terrain compatibility, but in a future version I would like the tool to change biome/terrain automatically so as to make sure the resource will be present in-game. Also notice that most tiles have "Random" resources, meaning resources will be randomly placed (or not) differently each time a new game is started.Are features persistents between the map editor and the map ingame ?
It's not yet supported in 0.3Hey Guys, great work! Thanks a lot!
Can somebody explain how i put natural wonders and rivers on my map?
Yes it's a common issue with both resources and features.Thanks for continents.
The problem is not only with resources. When I add forest, rivers or anything else, it disappears ingame and be replaced by a new map generation.
For example I use your Test mod, tried to add some wet et vegetated features near the Rome start position. I didn't add any resources. And it doesn't work:
View attachment 725964
WorldBuilder.MapPlots.setFertility(FertilityTypes, loc);
Thanks!SagebrushSteppe
Oasis
DesertFloodplainMinor
DesertFloodplainNavigable
Forest
Marsh
GrasslandFloodplainMinor
GrasslandFloodplainNavigable
Reef
ColdReef
Ice
SavanaWoodland
WateringHole
PlainsFloodplainMinor
PlainsFloodplainNavigable
RainForest
Mangrove
TropicalFloodplainMinor
TropicalFloodplainNavigable
Taiga
TundraBog
TundraFloodplainMinor
TundraFloodplainNavigable
Volcano
Thanks for reporting the issue. There is indeed an issue with Aksum. (new warning in incoming version 0.4)Wow, can't wait to test it.
I may have also found a bug. TSL doesn't seem to work with Aksum. No problem with other civs, although I've only tested some from Antiquity.