[GS] Do Woods Affect Climate Change?

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I imagine this has been asked before, but searching and skimming existing threads didn't seem to answer my question, so:

Does planting woods on tiles offset late-game climate change in any way? I recall back in Civ III it could be done to reduce the impact of global warming to some extent (forest tiles would devolve to plains or grassland, but it meant grassland/plains wasn't being devolved to desert).

Do woods do anything to diminish/offset climate change? Or is planting woods solely for the purpose of chopping them down again/placing lumber mills?
 
I imagine this has been asked before, but searching and skimming existing threads didn't seem to answer my question, so:

Does planting woods on tiles offset late-game climate change in any way? I recall back in Civ III it could be done to reduce the impact of global warming to some extent (forest tiles would devolve to plains or grassland, but it meant grassland/plains wasn't being devolved to desert).

Do woods do anything to diminish/offset climate change? Or is planting woods solely for the purpose of chopping them down again/placing lumber mills?

I think it says it in Civ somewhere (either in the civic unlock, the pedia, or when there is an emergency) that when you replant woods it counts towards reducing your o2 emissions.
 
I think it says it in Civ somewhere (either in the civic unlock, the pedia, or when there is an emergency) that when you replant woods it counts towards reducing your o2 emissions.
Thanks. Is it just me, or is VI's 'pedia really...spartan compared to IV and V when it comes to giving actually useful information? Half the time I seem to just find a stub article telling me that a thing exists, without clearly explaining how it functions or affects gameplay.
 
Going back and looking again, if you mouse over the Global Temperature part of the climate change panel, it tells you the overall deforestation level and how it affects things.
 
Or is planting woods solely for the purpose of chopping them down again/placing lumber mills?
If you chop planted woods again, you get nothing in return, second growth woods do not give you production boost like old-growth woods do. You plant them either for lumbermills or to raise tile appeal.

if you mouse over the Global Temperature part of the climate change panel, it tells you the overall deforestation level and how it affects things.
Except something has been bugged there for quite some time now and the deforestation level goes from 0% straight to 50% in one turn, with no intermediary levels, potentially followed by a few climate change phases happening one after another in the following few turns.

By the way, I'm not so sure if planting woods do reduce your CO2 footprint, I thought only CO2 recapture projects did?
 
By the way, I'm not so sure if planting woods do reduce your CO2 footprint, I thought only CO2 recapture projects did?
No idea. I'm just kind of doing practice runs on Prince, and I'm the only civ who's made any meaningful contribution to CO2 emissions, so I'll try planting a ton of woods and see what happens. I've managed to convert entirely to nuclear and hydroelectric power at this point, so my ongoing pollution from power plants is negligible. I'm mostly just dealing with an oil-based military.
 
I think that planting forests technically helps (or is at least intended to help) by reducing the deforestation modifier, but aside from the potential bug with it @MrRadar pointed out, even the intended impact is probably rather low; there is though a mod making de- and reforestation effects more pronounced in both directions: https://steamcommunity.com/sharedfiles/filedetails/?id=1868147338&searchtext=climate
I'll be sure to check that out, thanks. I haven't gotten into using mods yet with VI, but I certainly had quite a collection with V!
 
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