AndreyK
King
Something confusing in Industry tree, not in policy screen not in civilopedia I see % of culture or science added to buildings, but when choosing to build in city screen I see them in certain buildings.
How do I make this work with unique Great Diplomats, like Iroquois' 4uc?
- New Great Diplomat effect: Instant Mission gives 50
Spy Points
A big change that allows you to actively target obtaining Spies, at the cost of Embassies
Scrivener's office gives 50 Points so the first Great Diplomat is a Spy, then every 2.
This happens after the end of the turn via lua and dummy buildings at the moment. AI is unaware ofc
This should work.It's been on my To Do list, I will have a look now. Hopefully it's easy.
function DiploFires(iPlayer, iUnit, iUnitType, iPlotX, iPlotY)
local pUnit = Players[iPlayer]:GetUnitByID(iUnit)
if pUnit:GetUnitClassType() ~= GameInfoTypes.UNITCLASS_GREAT_DIPLOMAT then return false end
hasExpDip = hasExpDip + 1
end
GameEvents.GreatPersonExpended.Add(DiploFires)
Its from Celts pantheons,2) +4,
,
,
in the Capital/Holy City for every 5 Followers in owned Cities