Do Workers Obey Governors?

bardolph

King
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Feb 5, 2007
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If, for example, I set a city to emphasize commerce, will automated workers favor cottages over farms?

Has anyone done any experiments/tests that demonstrate the conditions under which automated workers will replace a farm with a cottage (or decide not to tear down cottages in favor of farms after Civil Service)?

I have noticed that workers WILL sometimes build cottages in spaces that have access to fresh water, but I have no idea what the AI formula is...
 
No bardolph they do not.

CivDude86, I am afraid you are misinformed. They do not obey with BetterAI either.

In any event you would not want them too. City governors are constantly changing, you don't want your tiles constantly changing.

bardolph-don't automate your workers. They build cottages next to rivers b/c there is an extra commerce there.
 
I build cottages next to rivers for the extra commerce as well. Should I not be allowed to control workers either?
I don't know, should you? ;)

I will try to be clearer-

It is better to control your workers yourself Bardolph.

Actually I want to correct what I said they will build cottages anywhere, it is probably coincidental that they are next to rivers. However building a cottage next to a river is a good idea for the extra commerce (if you are Fin. the intial commerce will be +2 instead of +1).
 
Honestly, I like automating workers, b/c I tend to run huge empires and fight lots of wars and it's just a pain to micromanage so many workers.

I find that automated workers generally do a good job. Pre-Civil Service, they tend to build farms in fresh water, mines in hills, and cottages in other places.

However, I've noticed that's not a hard-and-fast rule, and I have no idea if workers take into account the health/happiness levels of the city they are improving.

I've also noticed that if I manually cottage-spam in the early game, automated workers try to "fix" my strategy by tearing down those cottages and building farms.

So, really my question is, how do automated workers decide what to build?
 
I've often wondered whether or not workers build improvements based on the civics you have selected. I haven't tested this any yet, but it's food for thought I suppose.

The workers do tend to have different priorities on what to build at different times in the game.
 
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