Do you actually play the Conquests scenarii?

morchuflex said:
Not too fast, young one. :)
1. "Scenario" is Italian, not Latin (I happen to teach Latin at the university ;)).
2. In French (I am French), for the plural form of "imported" foreign terms, you can either use the rule of you own language (adding an s: scenarios) OR use the plural form of the original language (scenarii). I chose the latter.
3. AFAIK, English has the same politics as French on this matter. At least literary English. Correct me if I'm wrong.

Hey :) I meant the plural of scenario is scenarii, in a jocular latin back-formation. I am sure you meant that tongue-in-cheek anyway! English allows many foreign words of course, but I searched through many dictionaries and scenarii does not exist. "ii" would be acceptable for some words of latin ROOT ending in "i" but not "io" unless there are examples that you can think of? BUT we digress! On to civ discussions :)
 
I've played all of them, either in the beta or since, and for me, they've multiplied the value of the game. Each one is so different from the epic game's flavor that they've refreshed my interest and fun, with just enough new stuff to learn and use. At the risk of blasphemy, I admit to ...um, getting a bit, well, bored with the same epic game tech tree, wonders, units, resources, abilities and victory criteria, game after game after game. Not to mention how long it takes to get to the later stages...

After so many games, the ancient age is like getting up and going to work the thousandth time. Predictable and dull, with variation creeping in during the day, and genuine variety at about late afternoon (which could take weeks of real time to reach.) Whereas the better Conquests are like stepping into another whole life, rich with a whole blend of new characters, choices, flavors, goals, and vocabulary. And they're good designs and were playtested, and are fairly balanced, interesting and FUN.

The shorter timespans freshen it too, but sometimes are too short. So then i go back to the eternal game, civ3. :)

I admit that being chosen for the public beta test was a huge thrill - how could i not like a game where my input mattered, and i invested months into?
Another factor might be that i disagreed with some of the changes to the epic game, like the FP/corruption mess, MGLs/SGLs, upgrade costs, some of the new units, etc.
In fact, some Conquests have things that should (imho) be in the real game, and i miss them when i go back.

So if I'm saying that variety is the spice of civ, why not just mod my own? That can be fun, but then it's a different animal that you can't even discuss with others; and the amount of fiddling to get a better product, could be endless. With the nine Conquests, i'm satisfied that the fiddling was done, by a large cadre of civ3 enthusiasts, and the results are mostly delicious.

If civ3 is your diet, the Conquests are nine different banquets! :goodjob:
 
Bored ??!! Agggghhhh !! Blasphemy. Bring the stake !! Light the bomb fire !! No seriously, one does get a bit bored. xnks god civIV is coming out now. :)
 
Morchuflex: there are players who only care about the epic and players who do like historical recreations and scenarios are about that mostly.
What do they offer ?
Rewriting the history of a major moment of human history, a moment (and place often) you might enjoy specifically. It is a bit like if you played the epic game but focusing on a special moment and special area which then become much more detailed than in the standard epic.
This enables new tech-trees, new resources, new civs, new units and new experiences sometimes (AoD and WWII Pacific for instance rely on game-play aspects that are rarely encountered in epics (sea warfare and aeronaval warfare).
Most civs have roughly the same level (tech-wise) so you don't find yourself hitting knighs with bombers as I have sometimes done in epic-game.
The scenarii can be mostly didvided in two groups (analyzed in the thread : what is your favorite conquest ?) :

- sort of epic-like scenarii : Mesopotamia, Meso-America and Sengoku where you start from scratch and build your civ. Main difference with the standard epic : localized and known (and "flat" map), different tech-tree and a game that ends before it would normally (Mesopotamia after the 7 wonders have been built).
Many players like Sengoku because it is actually very close to an epic except it is on the map of Japan and with Japanese techs and units. But it is not really a scenario.

- Real scenarii where most things are already in place and where you have mostly to take care of the military (and diplomatic) aspects of the game : Rise of Rome, WWII Pacific, Napoleonic.
Limited tech-tree, alliances already in place, no settling sometimes (WWII, Napoleon) as if a game had been played and saved for you.

In-between these two groups you have the others that are leaning more towards one group or another. "Age of Discovery" has an important settling (colonization) aspect for instance as does "Middle Ages"

What you might not like since you are a core epic player:
- all civs are not always balanced (France is much stronger than Prussia in Napeoleonic for instance, from the beginning onwards)
- limited tech-tree, limited map (never a round map)
- your civ is often developped meaning the race for settling is rarely a key element of scenarii.
- the impression someone else played a game for you and organized many different things that you cannot escape and the impression the game ends too quickly and that you cannot bring your civ to the end.

My advice ?
Well, IMHO, you are losing something by not trying them even if you realize while playing you don't like them. Because then you can quit. But you should at least try some of them.
If you are a core-epic a you seem to be (and if you have read what I wrote on the scenarii) you know you could try Sengoku (even if it has flaws such as the Yamabushi), MesoAmerica or Mesopotamia. Age of Discovery and Middle-Ages could be good tries, especially if you want to see what Civ3 (C3C) can do but rarely does in the epic.
WWII, Napoleonic and Rise of Rome might be pretty boring for you (especially the two first ones) as they are mostly battles (as are many fan-made scenarii such as WWI or US Civil War). But you could have fun with them if you really enjoy the time and the place.
I did not mention Fall of Rome as I believe it fails to reach either group...

Hope that answers some of your questions and... be careful...

CAVE CANEM
 
Thanks everyone for your imput, especially Loulong for the detailed analysis. I think I'll give some scenarios a try.
 
Why not? if you don't you waste your money, it's there for you to experience for part of the package.
 
I have played all of the scenarios a lot. Ask me for tips and I can help out. The Sengoku scenario has waring and very intense ground battles.
 
Actually this thread made be start playing the conquests. I started Mesopotamia at Emperor level. It is rather easy playing the Greeks (Mycenae). Just build enough wonders and the scenario is finished. A short game: it took me only about 4 hours.

Now I am playing Rise of Rome. Started with Rome (of course) and first thing I did was to head straight for Carthago (by sea). I don't bother the Celts yet. But now that I have conquered Carthago (turn 10 or so) I have this feeling: 'Do I really need to conquer all those cities!?' Warring is so tedious. And I think it is not one of the strongest points of civilization. You have to move and click so many units. Not much fun. And actually, when you have conquered Carthago it is just a matter of time. So I am not sure whether I really want to finish this quest. Or are there still some surprises awaiting me?
 
You got Carthago after only 10 turns !
Wao ! Never thought of that strategy.

Warfare scenarii (Rise of Rome, Napoleonic) are a bit boring against the AI because after a while or certian key moments you will know you have won (or lost). For these scenarii I highly recommend playing them as PBEMs as there you can really have surprises !
 
André Alfenaar, you conquered Carthago at emperor level on your tenth turn !!
I have two armies loaded with legion3 type units right beside it and cannot conquer it. It already has size 23, emperor level, turn 70 or so. I think I would need another two armies because the town is crammed with numidian mercenaries and heavy cavalry.

How do you defend Scily and at the same time attempt to conquer Carthago ? Bacause in my game the carthagians keep landing troops right beside my city.
 
Of course I play the scenarios - I had to work for 1.5 hours to pay for the game. And unlike many people I enjoy every scenario.
 
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