Do you build Industrial Parks?

mrfurious

Chieftain
Joined
Nov 2, 2003
Messages
23
The negative effects of Industrial Parks seem to outweigh their benefits. 2:yuck: plus another 2:yuck: for resources, just to get a free engineer (and can build 2 more). Is this really worth it in most cases?
 
If you've got the food in your main production cities it's definetly worth it. Such cities are the only cities in which I ever assign engineer specialists excluding the rare occasions when my great person production is based around engineers. A city running under state property with lots of workshops and watermills will usually get the industrial park improvement.

It's certainly not designed to be built everywhere. I imagine the building simply exists so that production cities with excess food don't have to rely on priest specialists to maximise their production.
 
The negative effects of Industrial Parks seem to outweigh their benefits. 2:yuck: plus another 2:yuck: for resources, just to get a free engineer (and can build 2 more). Is this really worth it in most cases?

I haven't build any yet, but I think that when I will, it'll be a city with Recycling Center already.
 
I always build them. Yes, now you have to consider late-game health implications and that means not delaying medicine, refrigeration, etc., but for corporation reasons I usually force environmentalism on the world through the UN anyways, which--combined with public transportation--pretty much takes care of health issues.

Production cities are obviously good candidates, but your gpfarm is also a solid candidate increasing your odds of generating GEs, which are always good.

However, later in the game pretty much all my cities have them because they have enough health and nothing else to build and the extra production never hurts.

I don't see it as a matter of WILL you build them, but WHEN and my answer to that is: whenever you have the health to suppor them. And that means not delaying the health techs as we used to do.

Furthermore, with cereal mills or sid's sushi the surplus food can help offset the health implications. And they happen to come with the health techs. So keep a GM around (they compete so you can't build both, I prefer cereal mills).
 
Also, if you play Next War at all, you will find that you need Industrial Parks to build quite a lot of the mod-specific buildings- arcologies, shields etc.
 
I build them sometimes, and only on my :hammers: cities. By the time im able to build those im already able to build most + :health: buldings in the game, so no biggie on their :yuck: effects.
 
I build them in high production cities and GP farms (and obviously putting one in the national park city is a no-brainer). Similar to factories though, I wouldn't put them everywhere.
 
I almost always build them. The recycling center cures most health problems. And other techs to help out with health come in the later game.
 
They should be built just in most productive cities or if you need engineers in your GP farm.With a Recycling Center they also don't produce negative effects on health, i wouldn't build them in any city though.
 
If you have enough health resources, and/or have sufficient health-boosting buildings, then why not take the freebie engineer?

It's a bit ironic I always build one in the city with the National Park at the first chance. Enjoy the industrial waste my dear wild life :crazyeye: .
 
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