Do you guys need any help?

Evil Beejeebers

Warlord
Joined
Oct 23, 2008
Messages
144
Location
In a bush outside your window.
I should add very casual help.

I am a big fan of the Ryhe mods and if you need any help with simple tasks or perhaps some basic XML I might be able to help!
 
If you are learned in Python I would have some (rather stupid) questions for you. Interested?

I'm doing a historical scenario based on RFC, by the way. At the same time I'm implementing some of the thing I would like to see in regular RFC also. I'm learning Python as I go along...:p
 
I do have one XML issue that's bugging me: I can't get the <TerrainImpassables> tag to work in CIV4UnitInfos.xml :p
Code:
			<TerrainImpassables>
				<TerrainImpassable>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrainImpassable>1</bTerrainImpassable>
				</TerrainImpassable>
			</TerrainImpassables>
I don't think its my code though, since I don't have the same issue with <FeatureImpassables>.
 
Now i did not say I am an expert, what are you trying to do with that piece of code?

What I think you need to do you might have done it on your CIVunitinfos but on the defualt one 'MARSH' is not set-up how you set it up I Dont know
 
Used to play Rhyes for civ 3 on my windows. I now currently have a mac and civ IV warlords.. Is it true that there is no way to get Rhyes to work on a mac??? I thought it was amazing and I will definitely be saddened if I can't experience it on the mac (not like I can go get a different comp just for this mod)
 
Random question: Is python gonna be extinct/obsolete soon? Cos if its not i would like to learn it too.
 
Random question: Is python gonna be extinct/obsolete soon? Cos if its not i would like to learn it too.

Why should it become obsolete? It's in Civ IV to make it easier to code. And I think they will used it for the same reason in Civ IV (if it comes).
 
Python is actively developed and widely used in web applications e.g. by YouTube or Google (who funds Python) so it's not going to die anytime soon.
 
Regarding Python, my only regret is that I've waited this long to pick it up. Now that I'm learning it and doubling my knowledge every day, I also realize the enormous potential for modding!

But I'll probably end up learning C++ also (or what ever is needed to hack the SDK). Because I have some pretty neat ideas for the game.

My very first first modmod is on the way, by the way. Its tentatively titled "Universal Winter". And that's all I'm gonna say at this point. (I actually got the Python to work last night, but today I rewrote everything from scratch. I'll probably spend the weekend debugging my new and much more refined script.)
 
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