Lord Tirian
Erratic Poster
Overall, yes, apart from scouts. They feel too immobile and chasing barbarian scouts is a pain because of the movement model. I don't mind the challenge it brings but chasing the same unit for five turns gets old fast.
This thread gave me a thought. Use a Great General with a movement bonus along with a scout for leveling it fast due to better scouting and higher combat value. Especially if you got a GG and don't plan on going to war.
Unfortunately, Great General combat strength and movement bonuses only apply to land units from two successive eras that are specific to that Great General. No Great General provides combat and movement bonuses to Ancient era land units -- the earliest GGs are Hannibal Barca and Sun Tsu, both of whose bonuses only apply to Classical and Medieval era land units. Since a Scout is an Ancient era recon unit, no joy.
I think it is horrible and annoying, and as the person above said: completely unnecessary. It improves nothing, and the bad UI makes things even worse.
Why is it bad you ask ? Well because it is not obvious. It makes sense that someone can escape into the hills or into a forest. That is why I think movement points should be allowed to go negative at the end of your turn, and then you just have less next turn. That way you don't get "free" movement through single hill/forest tiles, but you can actually make tactical use of a situation.
Also: melee units would benefit from not moving after killing a unit, and it would make for a possible front line fight struggle-type situation.