mbarker
Chieftain
These seem under-powered. Does anyone actively use them and, if so, how do you make them impactful?
A large city is pretty much Always better than a small one
This is only true for people that play a longer more immersive gameLike you want as many cities as possible, you probably going to want them as big as possible, each Citizens is Worth 0.5 science and 0.3
I suspect that is guess rather than actually proved with mathematics. Only sure way to know the optimal solution would be to let an perfect ai play through to see the optimal city sizes.This is only true for people that play a longer more immersive game
If you were wanting to play as fast as possible the old best size was 6, with the changing of rationalism it is now 10.
Both ways or others ways are equally fine, depends on what you want out of your game.
The 10 is fact, based on gaining 50% science and culture bonuses to cities with a population of 10.I suspect that is guess rather than actually proved with mathematics.
It's a fairly straightforward thing if you think like an AI:I suspect that is guess rather than actually proved with mathematics. Only sure way to know the optimal solution would be to let an perfect ai play through to see the optimal city sizes.
Its from the standpoint of "i have a basic core of cities that cover all the other boxes, now i just want to win science as fast as possible" or what have you.Well, Holy Sites are much more critical districts in GS. And IZs are not a bad idea. I guess this still doesn't justify growing to pop 13.
Though there is that GE!
> A large city is pretty much Always better than a small one
That is strange logic. 3 cities pop 10 are way more better than 2 cities pop 15.
It is about comparing 2 cities. It is well known you want as many cities in a land area as possible and after that the only way the game allow you to increase their productivity is by growing and building buidlings/districts.> A large city is pretty much Always better than a small one
That is strange logic. 3 cities pop 10 are way more better than 2 cities pop 15. If you argue or have no problems getting both wide and tall - I will ask at what difficulty are you usually playing
It is important to remember that you want to be 10 at rationalism and if you are being fast that may be around T120-130 and certainly farm triangles and chopping cows helps.Since you can easily reach 10 pop with just city center buildings and one of campus/encampment/harbor/holy site (depending on beliefs)?