jkp1187
Unindicted Co-Conspirator
Okay I'll probably go with:
Rush only if:
1) It's an essential growth enhancing build. By default these are Workboat, Granary, Lighthouse.
2) Rush only if the gold is surplus and above 15x that in the coffers - ie if it costs 100g to rush, you must have 1600g...
They might still siphon off some cash you wanted to rush a wonder but at that rate they shouldn't be stealing any reserved for unit upgrades. Often later in the game I just build up like 4000 cash in reserves and I wouldn't really mind if the governors get their grubby paws in that because it's pretty much there for rushing stuff and upgrades.
Blake,
I don't know if you were planning to mess with the actual interface or not, but is it possible/advisable to create a "spend cash/whip" check box? That way, the user could tell the governor whether or not he could rush items?
I have *never* used the governor as is (well, maybe once when the game first came out just to see,) but I might be interested in trying it out -- especially for marginal cities in games where I'm playing on a standard or larger map.